My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Elixir Golem Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Elixir Golem Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Skeleton Army Prince
Giant Snowball
Goblins Spear Goblins Skeleton Army
Zap
Goblins Spear Goblins Skeleton Army Prince
Barbarian Barrel
Goblins Spear Goblins Knight Elixir Golem Skeleton Army
The Log
Goblins Spear Goblins Elixir Golem Skeleton Army Prince
Earthquake
Spear Goblins Elixir Golem Skeleton Army
Arrows
Goblins Spear Goblins Skeleton Army
Royal Delivery
Goblins Spear Goblins Knight Elixir Golem Skeleton Army Prince
Fireball
Elixir Golem Skeleton Army
Poison
Spear Goblins Elixir Golem Skeleton Army
Lightning
Knight Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Elixir Golem Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Knight Elixir Golem Skeleton Army Fireball Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Elixir Golem Prince
Arrows
Fireball Knight Elixir Golem Prince
Knight
Spear Goblins Arrows Fireball Prince
Elixir Golem
Spear Goblins Arrows Fireball
Fireball
Arrows Knight Elixir Golem
Skeleton Army
Prince
Spear Goblins Arrows Knight

Defense Synergies 1 10

Goblins
Knight
Spear Goblins
Knight Arrows Skeleton Army Prince
Arrows
Spear Goblins Knight Fireball Prince
Knight
Spear Goblins Goblins Arrows Fireball Skeleton Army
Elixir Golem
Fireball
Arrows Knight
Skeleton Army
Spear Goblins Knight Prince
Prince
Spear Goblins Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Skeleton Army Goblins Knight Prince
Skeleton Army Prince Goblins Knight
Skeleton Army Prince Goblins Knight
Arrows Fireball Skeleton Army Prince
Arrows Fireball Skeleton Army Goblins Spear Goblins
Spear Goblins Arrows Fireball
Arrows Fireball
Goblins Skeleton Army Prince
Knight Skeleton Army Goblins Spear Goblins Prince
Goblins Skeleton Army Spear Goblins Arrows Knight Fireball
Arrows Spear Goblins Fireball
Skeleton Army Prince Knight Fireball
Fireball Skeleton Army Goblins Arrows Prince
Skeleton Army Knight Prince
Skeleton Army Fireball Prince
Goblins Arrows Knight Fireball Skeleton Army Prince
Arrows Fireball Goblins Spear Goblins Knight Skeleton Army Prince
Arrows Spear Goblins Knight Fireball
Prince
Skeleton Army Goblins Spear Goblins Arrows Knight Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Goblins Spear Goblins Fireball Prince
Fireball Arrows Knight Prince
Skeleton Army Goblins Spear Goblins Knight Prince
Skeleton Army Prince Knight Fireball
Knight Skeleton Army Prince
Arrows Fireball
Skeleton Army Prince Goblins Spear Goblins Knight Fireball
Knight Skeleton Army Prince
Goblins Spear Goblins Knight Fireball Skeleton Army Prince
Skeleton Army
Knight Prince
Skeleton Army Arrows Fireball Prince
Skeleton Army Prince Knight Fireball
Fireball Skeleton Army
Skeleton Army Goblins Spear Goblins Knight Fireball Prince
Arrows Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Prince
Fireball Arrows
Arrows Fireball Spear Goblins
Arrows
Arrows Fireball
Arrows Fireball
Goblins Fireball Prince
Arrows Knight Fireball Prince
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball Prince
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Prince
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Spear Goblins Fireball Skeleton Army Prince
Fireball Arrows
Arrows Fireball
Fireball Knight Prince
Arrows Fireball
Arrows Fireball
Prince
Fireball
Fireball
Fireball Prince

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