My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Hog Rider
Giant Snowball
Goblins Spear Goblins Bomber Minions Barbarians Hog Rider
Zap
Goblins Spear Goblins Bomber Minions
Barbarian Barrel
Goblins Spear Goblins Bomber Knight Barbarians
The Log
Goblins Spear Goblins Bomber Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Spear Goblins Bomber Barbarians Hog Rider
Arrows
Goblins Spear Goblins Bomber Minions
Royal Delivery
Goblins Spear Goblins Bomber Knight Minions Barbarians Mini P.E.K.K.A Hog Rider
Fireball
Bomber Minions Barbarians Hog Rider
Poison
Spear Goblins Bomber Minions Barbarians
Lightning
Knight Mini P.E.K.K.A
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Knight Minions Mini P.E.K.K.A Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Knight

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Spear Goblins
Knight Hog Rider Mini P.E.K.K.A
Bomber
Knight Minions Mini P.E.K.K.A Hog Rider
Knight
Spear Goblins Minions Hog Rider Bomber
Minions
Knight Hog Rider Bomber Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Spear Goblins Bomber Minions Hog Rider
Hog Rider
Goblins Spear Goblins Knight Minions Bomber Barbarians Mini P.E.K.K.A

Defense Synergies 3 7

Goblins
Bomber Knight
Spear Goblins
Knight Minions Barbarians Mini P.E.K.K.A
Bomber
Knight Goblins Mini P.E.K.K.A
Knight
Spear Goblins Bomber Minions Goblins Mini P.E.K.K.A
Minions
Knight Spear Goblins
Barbarians
Spear Goblins
Mini P.E.K.K.A
Spear Goblins Bomber Knight
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Minions
Barbarians Mini P.E.K.K.A Goblins Knight Minions
Barbarians Mini P.E.K.K.A Goblins Bomber Knight Minions
Barbarians Mini P.E.K.K.A Goblins Knight Minions
Bomber Barbarians Mini P.E.K.K.A
Goblins Spear Goblins Bomber Minions
Minions Spear Goblins
Barbarians
Barbarians Mini P.E.K.K.A Goblins Minions
Knight Goblins Spear Goblins Bomber Barbarians Mini P.E.K.K.A
Goblins Minions Barbarians Spear Goblins Bomber Knight
Minions Spear Goblins
Barbarians Mini P.E.K.K.A Bomber Knight Minions
Bomber Goblins Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Goblins Bomber Knight Minions Mini P.E.K.K.A
Goblins Spear Goblins Bomber Knight Minions Barbarians
Spear Goblins Bomber Knight Minions Barbarians
Barbarians Mini P.E.K.K.A
Bomber Goblins Spear Goblins Knight Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Goblins Spear Goblins
Bomber Knight Mini P.E.K.K.A
Barbarians Goblins Spear Goblins Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians
Barbarians Knight Mini P.E.K.K.A
Minions
Mini P.E.K.K.A Goblins Spear Goblins Knight Minions Barbarians
Mini P.E.K.K.A Knight Barbarians
Goblins Spear Goblins Knight Minions Barbarians Mini P.E.K.K.A
Barbarians
Knight Minions Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A Knight
Bomber Barbarians
Barbarians Goblins Spear Goblins Bomber Knight Minions Mini P.E.K.K.A
Minions Bomber Barbarians Mini P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians
Bomber
Spear Goblins Minions
Bomber
Goblins Minions Mini P.E.K.K.A
Knight
Knight
Minions
Spear Goblins Bomber
Bomber Minions Mini P.E.K.K.A
Bomber Mini P.E.K.K.A
Bomber
Minions
Barbarians
Bomber
Minions
Mini P.E.K.K.A
Bomber
Spear Goblins Minions Barbarians
Knight Mini P.E.K.K.A
Bomber
Minions

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: