My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Spear Goblins Hog Rider Skeleton Army Witch Inferno Dragon Lumberjack
Zap
Spear Goblins Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Spear Goblins Skeleton Army Witch Electro Wizard Lumberjack
The Log
Spear Goblins Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Spear Goblins Hog Rider Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Hog Rider Skeleton Army Witch Electro Wizard Inferno Dragon Lumberjack
Fireball
Hog Rider Skeleton Army Witch Electro Wizard Inferno Dragon Lumberjack
Poison
Spear Goblins Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Skeleton Army Hog Rider Electro Wizard Inferno Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Spear Goblins Skeleton Army Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Inferno Dragon Lumberjack
Hog Rider
Spear Goblins Mirror Witch Electro Wizard Lumberjack
Mirror
Hog Rider Skeleton Army Lumberjack
Skeleton Army
Mirror
Witch
Hog Rider Lumberjack
Electro Wizard
Hog Rider Lumberjack
Inferno Dragon
Spear Goblins
Lumberjack
Spear Goblins Hog Rider Mirror Witch Electro Wizard

Defense Synergies 1 14

Spear Goblins
Skeleton Army Electro Wizard Inferno Dragon Lumberjack
Hog Rider
Mirror
Skeleton Army Electro Wizard Inferno Dragon Lumberjack
Skeleton Army
Mirror Spear Goblins Electro Wizard Inferno Dragon Lumberjack
Witch
Electro Wizard Lumberjack
Electro Wizard
Spear Goblins Mirror Skeleton Army Witch Inferno Dragon Lumberjack
Inferno Dragon
Spear Goblins Mirror Skeleton Army Electro Wizard
Lumberjack
Spear Goblins Mirror Skeleton Army Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Skeleton Army Inferno Dragon Lumberjack Witch Electro Wizard
Skeleton Army Witch Lumberjack Electro Wizard Inferno Dragon
Skeleton Army Witch Inferno Dragon Lumberjack Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Spear Goblins Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Spear Goblins Witch
Electro Wizard
Witch Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Spear Goblins Electro Wizard Lumberjack
Skeleton Army Witch Electro Wizard Spear Goblins Lumberjack
Inferno Dragon Spear Goblins Witch Electro Wizard
Skeleton Army Lumberjack Witch Electro Wizard
Skeleton Army Witch Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Electro Wizard Lumberjack
Skeleton Army Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Witch Electro Wizard Lumberjack
Spear Goblins Skeleton Army Witch Electro Wizard Lumberjack
Witch Spear Goblins Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Spear Goblins Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins Witch Electro Wizard
Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Spear Goblins Witch Electro Wizard
Skeleton Army Lumberjack Electro Wizard
Skeleton Army Witch Inferno Dragon Lumberjack
Witch Electro Wizard
Skeleton Army Spear Goblins Witch Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Electro Wizard Spear Goblins Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Lumberjack
Skeleton Army Electro Wizard
Skeleton Army Witch Lumberjack
Skeleton Army Witch
Skeleton Army Witch Electro Wizard Spear Goblins Inferno Dragon Lumberjack
Witch Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Spear Goblins Witch
Witch
Electro Wizard Lumberjack
Electro Wizard
Spear Goblins Witch
Electro Wizard
Witch
Witch
Witch Inferno Dragon
Witch Electro Wizard
Witch
Witch Electro Wizard
Electro Wizard Witch
Electro Wizard
Electro Wizard Spear Goblins Skeleton Army Witch
Witch Electro Wizard
Electro Wizard Lumberjack
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Inferno Dragon

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