My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Goblin Demolisher Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Royal Giant Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Royal Giant Goblin Demolisher Guards
Giant Snowball
Spear Goblins Minion Horde Guards Baby Dragon
Zap
Spear Goblins Minion Horde Royal Giant Guards
Barbarian Barrel
Spear Goblins Guards Royal Ghost
The Log
Spear Goblins Royal Giant Goblin Demolisher Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Minion Horde Guards
Royal Delivery
Spear Goblins Minion Horde Goblin Demolisher Guards Baby Dragon Royal Ghost
Fireball
Minion Horde Baby Dragon
Poison
Spear Goblins Minion Horde Guards
Lightning
Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Demolisher Guards Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Void Royal Ghost Goblin Demolisher Baby Dragon Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Guards Void Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Baby Dragon Royal Ghost
Minion Horde
Royal Giant
Royal Giant
Spear Goblins Minion Horde Goblin Demolisher Guards Void Baby Dragon Royal Ghost
Goblin Demolisher
Royal Giant Royal Ghost
Guards
Royal Giant
Void
Royal Giant
Baby Dragon
Spear Goblins Royal Giant
Royal Ghost
Spear Goblins Royal Giant Goblin Demolisher

Defense Synergies 0 4

Spear Goblins
Guards Baby Dragon Royal Ghost
Minion Horde
Royal Giant
Goblin Demolisher
Guards
Spear Goblins Baby Dragon
Void
Baby Dragon
Spear Goblins Guards
Royal Ghost
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Goblin Demolisher Void Baby Dragon
Minion Horde
Minion Horde Void
Minion Horde Guards
Goblin Demolisher
Spear Goblins Goblin Demolisher Guards Baby Dragon Royal Ghost
Minion Horde Spear Goblins Void Baby Dragon
Void Baby Dragon
Minion Horde
Guards Spear Goblins Minion Horde Royal Ghost
Minion Horde Guards Spear Goblins Goblin Demolisher Baby Dragon Royal Ghost
Minion Horde Spear Goblins Baby Dragon
Minion Horde Guards
Minion Horde Goblin Demolisher Guards Baby Dragon Royal Ghost
Minion Horde
Minion Horde
Minion Horde
Spear Goblins Minion Horde Goblin Demolisher Guards Baby Dragon Royal Ghost
Baby Dragon Spear Goblins Goblin Demolisher Guards Royal Ghost
Goblin Demolisher Royal Ghost Spear Goblins Minion Horde Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Void Royal Ghost
Void Baby Dragon Royal Ghost
Guards Spear Goblins Minion Horde
Guards Minion Horde
Minion Horde Guards
Minion Horde Goblin Demolisher Baby Dragon
Guards Spear Goblins Minion Horde Void
Minion Horde
Minion Horde Void Spear Goblins Baby Dragon
Minion Horde Guards
Minion Horde Guards
Guards Void
Minion Horde Guards
Minion Horde Goblin Demolisher Baby Dragon
Guards Spear Goblins Minion Horde Baby Dragon
Minion Horde Baby Dragon Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde Guards Baby Dragon Royal Ghost
Void Baby Dragon Royal Ghost
Minion Horde Void Baby Dragon
Guards Void
Minion Horde Goblin Demolisher Baby Dragon
Spear Goblins Minion Horde Baby Dragon
Minion Horde Goblin Demolisher Baby Dragon
Goblin Demolisher Baby Dragon
Void
Minion Horde Guards Void
Void Minion Horde
Void Baby Dragon
Void Baby Dragon
Minion Horde Void Baby Dragon
Baby Dragon
Spear Goblins Minion Horde Goblin Demolisher Baby Dragon
Minion Horde Goblin Demolisher Baby Dragon
Minion Horde
Void Goblin Demolisher Baby Dragon
Goblin Demolisher Void Baby Dragon
Minion Horde Void Baby Dragon
Void
Void
Minion Horde Void Baby Dragon
Goblin Demolisher Baby Dragon
Minion Horde
Void Baby Dragon Royal Ghost
Void Baby Dragon
Void Baby Dragon
Minion Horde Void Baby Dragon
Minion Horde Guards Void
Minion Horde Void
Void Minion Horde
Void Minion Horde
Minion Horde
Minion Horde Spear Goblins Guards Void
Baby Dragon
Void Minion Horde Baby Dragon
Baby Dragon
Void
Minion Horde
Minion Horde Guards Baby Dragon
Void
Void Baby Dragon Royal Ghost
Void
Void

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