My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Goblin Cage Goblin Demolisher Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Demolisher
Giant Snowball
Spear Goblins Dart Goblin
Zap
Spear Goblins Firecracker Dart Goblin
Barbarian Barrel
Spear Goblins Knight Firecracker Dart Goblin Goblin Cage Electro Wizard
The Log
Spear Goblins Firecracker Dart Goblin Goblin Cage Goblin Demolisher
Earthquake
Spear Goblins Firecracker Goblin Cage
Arrows
Spear Goblins Firecracker Dart Goblin
Royal Delivery
Spear Goblins Knight Firecracker Dart Goblin Goblin Cage Goblin Demolisher Electro Wizard
Fireball
Firecracker Dart Goblin Goblin Cage Electro Wizard
Poison
Spear Goblins Firecracker Dart Goblin Goblin Cage Electro Wizard
Lightning
Knight Goblin Cage Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Firecracker Dart Goblin Goblin Cage Goblin Demolisher Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Firecracker Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Dart Goblin Goblin Cage Mega Knight
Knight
Spear Goblins Firecracker Dart Goblin Goblin Demolisher Electro Wizard
Firecracker
Knight Spear Goblins Dart Goblin Goblin Cage Mega Knight
Dart Goblin
Knight Spear Goblins Firecracker Goblin Cage Mega Knight
Goblin Cage
Spear Goblins Firecracker Dart Goblin
Goblin Demolisher
Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Spear Goblins Firecracker Dart Goblin Electro Wizard

Defense Synergies 6 15

Spear Goblins
Knight Firecracker Dart Goblin Goblin Cage Electro Wizard Mega Knight
Knight
Spear Goblins Firecracker Dart Goblin Goblin Demolisher Electro Wizard Goblin Cage
Firecracker
Knight Spear Goblins Dart Goblin Goblin Cage Electro Wizard Mega Knight
Dart Goblin
Knight Spear Goblins Firecracker Goblin Cage Electro Wizard Mega Knight
Goblin Cage
Goblin Demolisher Spear Goblins Knight Firecracker Dart Goblin Electro Wizard
Goblin Demolisher
Knight Goblin Cage
Electro Wizard
Knight Spear Goblins Firecracker Dart Goblin Goblin Cage Mega Knight
Mega Knight
Spear Goblins Firecracker Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Dart Goblin Goblin Cage Goblin Demolisher Electro Wizard
Knight Firecracker Dart Goblin Goblin Cage Electro Wizard Mega Knight
Goblin Cage Mega Knight Knight Dart Goblin Electro Wizard
Goblin Cage Knight Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Goblin Cage Goblin Demolisher Mega Knight
Spear Goblins Firecracker Dart Goblin Goblin Demolisher Electro Wizard Mega Knight
Dart Goblin Electro Wizard Spear Goblins Firecracker Goblin Cage
Dart Goblin Goblin Cage Electro Wizard Mega Knight
Goblin Cage
Knight Spear Goblins Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Spear Goblins Knight Firecracker Goblin Demolisher Mega Knight
Spear Goblins Firecracker Dart Goblin Electro Wizard
Goblin Cage Mega Knight Knight Electro Wizard
Mega Knight Firecracker Dart Goblin Goblin Cage Goblin Demolisher Electro Wizard
Knight Goblin Cage Electro Wizard Mega Knight
Goblin Cage Electro Wizard Mega Knight
Mega Knight Knight Firecracker Goblin Cage Electro Wizard
Goblin Cage Mega Knight Spear Goblins Knight Firecracker Dart Goblin Goblin Demolisher Electro Wizard
Goblin Cage Spear Goblins Knight Firecracker Dart Goblin Goblin Demolisher Electro Wizard Mega Knight
Dart Goblin Goblin Cage Electro Wizard
Goblin Demolisher Mega Knight Spear Goblins Knight Firecracker Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Goblin Cage Electro Wizard
Electro Wizard Knight Firecracker Mega Knight
Mega Knight Spear Goblins Knight Goblin Cage Electro Wizard
Mega Knight Knight Goblin Cage Electro Wizard
Knight Goblin Cage Mega Knight
Firecracker Dart Goblin Goblin Demolisher Electro Wizard
Spear Goblins Knight Dart Goblin Goblin Cage Electro Wizard
Mega Knight Knight Goblin Cage
Goblin Cage Electro Wizard Mega Knight Spear Goblins Knight Firecracker
Dart Goblin Goblin Cage
Mega Knight Knight Dart Goblin Goblin Cage
Mega Knight Goblin Cage Electro Wizard
Mega Knight Knight Goblin Cage
Firecracker Dart Goblin Goblin Cage Goblin Demolisher Mega Knight
Electro Wizard Spear Goblins Knight Firecracker Dart Goblin Goblin Cage
Mega Knight Firecracker Dart Goblin Goblin Cage Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Dart Goblin Electro Wizard
Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Goblin Demolisher Mega Knight
Firecracker Spear Goblins Dart Goblin
Firecracker Dart Goblin Goblin Demolisher
Firecracker Dart Goblin Goblin Demolisher
Firecracker Dart Goblin
Electro Wizard
Firecracker Knight Dart Goblin Electro Wizard
Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Spear Goblins Firecracker Dart Goblin Goblin Demolisher
Firecracker Dart Goblin Goblin Demolisher Mega Knight
Firecracker Dart Goblin Goblin Demolisher Electro Wizard Mega Knight
Firecracker Dart Goblin Goblin Demolisher Mega Knight
Mega Knight
Firecracker Goblin Demolisher Mega Knight
Firecracker Dart Goblin Electro Wizard
Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Spear Goblins Dart Goblin
Firecracker Dart Goblin Electro Wizard
Knight Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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