My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Balloon P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Hogs Balloon P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Balloon Skeleton King
Giant Snowball
Spear Goblins Royal Hogs Balloon Skeleton King
Zap
Spear Goblins Firecracker Royal Hogs Balloon Skeleton King
Barbarian Barrel
Spear Goblins Knight Firecracker Royal Hogs Skeleton King
The Log
Spear Goblins Firecracker Royal Hogs Skeleton King
Earthquake
Spear Goblins Firecracker Royal Hogs Skeleton King
Arrows
Spear Goblins Firecracker Royal Hogs Skeleton King
Royal Delivery
Spear Goblins Knight Firecracker Royal Hogs Balloon P.E.K.K.A Skeleton King
Fireball
Firecracker Royal Hogs Balloon Skeleton King
Poison
Spear Goblins Firecracker Royal Hogs Balloon Skeleton King
Lightning
Knight Balloon Skeleton King
Rocket
Royal Hogs Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Firecracker Skeleton King Royal Hogs Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Firecracker Skeleton King

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Royal Hogs Balloon
Knight
Spear Goblins Firecracker Balloon Royal Hogs
Firecracker
Knight Spear Goblins Royal Hogs Balloon P.E.K.K.A
Royal Hogs
Spear Goblins Knight Firecracker
Rocket
Balloon
Knight Spear Goblins Firecracker
P.E.K.K.A
Firecracker
Skeleton King

Defense Synergies 2 4

Spear Goblins
Knight Firecracker P.E.K.K.A Skeleton King
Knight
Spear Goblins Firecracker
Firecracker
Knight Spear Goblins P.E.K.K.A
Royal Hogs
Rocket
Balloon
P.E.K.K.A
Spear Goblins Firecracker
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Firecracker
P.E.K.K.A Knight Firecracker
Rocket P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Skeleton King
Firecracker Rocket P.E.K.K.A
Spear Goblins Firecracker
Rocket Spear Goblins Firecracker
Rocket P.E.K.K.A
P.E.K.K.A Skeleton King
Knight Spear Goblins Firecracker
Spear Goblins Knight Firecracker Skeleton King
Spear Goblins Firecracker
P.E.K.K.A Knight Rocket
Rocket Firecracker P.E.K.K.A Skeleton King
P.E.K.K.A Knight Skeleton King
Rocket P.E.K.K.A
Knight Firecracker P.E.K.K.A
Spear Goblins Knight Firecracker
Spear Goblins Knight Firecracker
P.E.K.K.A
Spear Goblins Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins P.E.K.K.A
Knight Firecracker Rocket
P.E.K.K.A Spear Goblins Knight Rocket
Rocket P.E.K.K.A Knight
P.E.K.K.A Knight
Firecracker Rocket
Rocket P.E.K.K.A Spear Goblins Knight
P.E.K.K.A Knight
Rocket P.E.K.K.A Spear Goblins Knight Firecracker
P.E.K.K.A
P.E.K.K.A Knight
Rocket P.E.K.K.A
Rocket P.E.K.K.A Knight Skeleton King
Firecracker
Spear Goblins Knight Firecracker Rocket P.E.K.K.A Skeleton King
Firecracker P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket
Firecracker
Rocket
Knight Firecracker Rocket
Rocket Firecracker
Firecracker Spear Goblins Rocket
Firecracker
Firecracker
Firecracker
Rocket
Firecracker Rocket Knight
Firecracker Rocket
Rocket Knight Firecracker
Firecracker Rocket
Firecracker
Rocket Spear Goblins Firecracker
Firecracker Rocket
Rocket
Rocket
Rocket Firecracker
Rocket Firecracker
Rocket
Rocket
Rocket
Rocket
Firecracker
Firecracker
Rocket Firecracker
Firecracker
Rocket Firecracker
Rocket
Rocket Firecracker
P.E.K.K.A
Rocket Firecracker
Spear Goblins Rocket
Rocket Firecracker
Knight Firecracker Rocket
Firecracker Skeleton King
Rocket
Firecracker P.E.K.K.A
Firecracker Rocket Skeleton King
Firecracker Rocket
Firecracker Rocket

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