My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde
Giant Snowball
Spear Goblins Goblin Gang Minion Horde
Zap
Spear Goblins Goblin Gang Minion Horde
Barbarian Barrel
Spear Goblins Knight Goblin Gang
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang Minion Horde
Royal Delivery
Spear Goblins Knight Goblin Gang Minion Horde P.E.K.K.A
Fireball
Goblin Gang Minion Horde
Poison
Spear Goblins Goblin Gang Minion Horde
Lightning
Knight
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Rage Knight Goblin Gang Fireball Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Rage Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang
Knight
Spear Goblins Goblin Gang Minion Horde Fireball
Goblin Gang
Knight Spear Goblins Mirror P.E.K.K.A
Minion Horde
Rage Knight Mirror
Fireball
Mirror Knight
Mirror
Fireball Goblin Gang Minion Horde
Rage
Minion Horde
P.E.K.K.A
Goblin Gang

Defense Synergies 4 6

Spear Goblins
Knight Goblin Gang P.E.K.K.A
Knight
Spear Goblins Goblin Gang Minion Horde Fireball
Goblin Gang
Knight Spear Goblins Mirror P.E.K.K.A
Minion Horde
Mirror Knight
Fireball
Mirror Knight
Mirror
Minion Horde Fireball Goblin Gang
Rage
P.E.K.K.A
Spear Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Fireball
Minion Horde P.E.K.K.A Knight Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A Knight
Minion Horde P.E.K.K.A Knight Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Spear Goblins
Minion Horde Spear Goblins Goblin Gang Fireball
Fireball P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang
Knight Goblin Gang Spear Goblins Minion Horde
Goblin Gang Minion Horde Spear Goblins Knight Fireball
Minion Horde Spear Goblins Goblin Gang Fireball
Minion Horde P.E.K.K.A Knight Goblin Gang Fireball
Fireball Goblin Gang Minion Horde P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball P.E.K.K.A
Minion Horde Knight Goblin Gang Fireball P.E.K.K.A
Fireball Spear Goblins Knight Goblin Gang Minion Horde
Spear Goblins Knight Fireball
P.E.K.K.A
Goblin Gang Spear Goblins Knight Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Fireball P.E.K.K.A
Fireball Knight Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Knight Minion Horde
Goblin Gang P.E.K.K.A Knight Minion Horde Fireball
P.E.K.K.A Knight Goblin Gang Minion Horde
Fireball Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Spear Goblins Knight Minion Horde Fireball
P.E.K.K.A Knight Minion Horde
Minion Horde P.E.K.K.A Spear Goblins Knight Fireball
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Knight Minion Horde
P.E.K.K.A Fireball
P.E.K.K.A Knight Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Goblin Gang Spear Goblins Knight Minion Horde Fireball P.E.K.K.A
Minion Horde Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball
Minion Horde Fireball
Knight Fireball
Fireball Minion Horde
Fireball Spear Goblins Minion Horde
Minion Horde
Fireball
Fireball
Goblin Gang Minion Horde Fireball
Knight Minion Horde Fireball
Fireball
Knight Fireball
Minion Horde Fireball
Fireball
Spear Goblins Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball
Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Minion Horde Spear Goblins Goblin Gang Fireball
Fireball
Fireball
Fireball Knight Goblin Gang Minion Horde
Fireball
Fireball
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Fireball
Fireball
Fireball
P.E.K.K.A
Fireball

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