My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tombstone Baby Dragon Hunter Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Tombstone Guards Baby Dragon
Zap
Spear Goblins Tombstone Guards
Barbarian Barrel
Spear Goblins Knight Tombstone Guards Hunter
The Log
Spear Goblins Tombstone Guards Hunter
Earthquake
Spear Goblins Tombstone Guards
Arrows
Spear Goblins Tombstone Guards
Royal Delivery
Spear Goblins Knight Guards Baby Dragon Hunter
Fireball
Tombstone Baby Dragon Hunter
Poison
Spear Goblins Tombstone Guards Hunter
Lightning
Knight Tombstone Baby Dragon Hunter Goblinstein
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tombstone Guards Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Tombstone Guards Baby Dragon Hunter Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Tombstone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Baby Dragon
Knight
Spear Goblins Baby Dragon Hunter The Log
Tombstone
Guards
The Log
Baby Dragon
Knight Spear Goblins
Hunter
Knight
The Log
Knight Guards
Goblinstein

Defense Synergies 3 13

Spear Goblins
Knight Tombstone Guards Baby Dragon The Log
Knight
Spear Goblins Hunter Baby Dragon The Log
Tombstone
Spear Goblins Guards Baby Dragon Hunter
Guards
Hunter Spear Goblins Tombstone Baby Dragon The Log
Baby Dragon
Spear Goblins Knight Tombstone Guards The Log
Hunter
Knight Guards Tombstone The Log
The Log
Spear Goblins Knight Guards Baby Dragon Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tombstone Baby Dragon The Log
Hunter Knight Tombstone The Log
Hunter Knight Tombstone
Hunter Knight Tombstone Guards
Tombstone The Log
The Log Spear Goblins Guards Baby Dragon Hunter
Hunter Spear Goblins Tombstone Baby Dragon
Baby Dragon The Log
Hunter Tombstone
Knight Guards Spear Goblins Hunter
Guards Spear Goblins Knight Tombstone Baby Dragon Hunter The Log
Hunter Spear Goblins Baby Dragon
Tombstone Hunter Knight Guards The Log
Tombstone Guards Baby Dragon Hunter The Log
Knight Tombstone Hunter
Hunter The Log
Knight Tombstone Hunter
Tombstone Spear Goblins Knight Guards Baby Dragon Hunter The Log
Baby Dragon Hunter The Log Spear Goblins Knight Tombstone Guards
Hunter
Spear Goblins Knight Guards Baby Dragon Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Spear Goblins Tombstone
Knight Baby Dragon Hunter The Log
Tombstone Guards Spear Goblins Knight Hunter The Log
Guards Hunter Knight The Log
Knight Tombstone Guards Hunter
Baby Dragon Hunter
Guards Spear Goblins Knight Tombstone Hunter
Knight Hunter
Spear Goblins Knight Tombstone Baby Dragon The Log
Tombstone Guards
Knight Tombstone Guards Hunter
Guards The Log
Knight Tombstone Guards Hunter
Baby Dragon
Tombstone Guards Spear Goblins Knight Baby Dragon Hunter The Log
Baby Dragon Hunter The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Guards The Log
Baby Dragon The Log
Spear Goblins Baby Dragon Hunter
Baby Dragon The Log
The Log Baby Dragon Hunter
The Log
Guards
Knight The Log
Baby Dragon
Knight Baby Dragon Hunter The Log
Baby Dragon
Baby Dragon The Log
Spear Goblins Baby Dragon Hunter The Log
Baby Dragon The Log
Baby Dragon Hunter The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Hunter
The Log Baby Dragon Hunter
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Hunter
Guards
Hunter The Log
The Log
Spear Goblins Tombstone Guards
Baby Dragon Hunter
The Log
Knight Baby Dragon Hunter
The Log Baby Dragon
Guards Baby Dragon The Log
Baby Dragon The Log

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