My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Goblin Cage Battle Ram Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Royal Hogs Giant Skeleton
Giant Snowball
Spear Goblins Mega Minion Battle Ram Royal Hogs
Zap
Spear Goblins Battle Ram Royal Hogs
Barbarian Barrel
Spear Goblins Goblin Cage Battle Ram Royal Hogs Giant Skeleton
The Log
Spear Goblins Goblin Cage Battle Ram Royal Hogs Giant Skeleton
Earthquake
Spear Goblins Goblin Cage Royal Hogs
Arrows
Spear Goblins Royal Hogs
Royal Delivery
Spear Goblins Mega Minion Goblin Cage Battle Ram Royal Hogs Giant Skeleton
Fireball
Mega Minion Goblin Cage Battle Ram Royal Hogs
Poison
Spear Goblins Mega Minion Goblin Cage Royal Hogs
Lightning
Mega Minion Goblin Cage Battle Ram
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Battle Ram Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mega Minion Fireball Goblin Cage Battle Ram Poison Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Mega Minion Fireball Goblin Cage

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Cage Battle Ram Royal Hogs Giant Skeleton
Mega Minion
Fireball Poison Giant Skeleton
Fireball
Mega Minion Battle Ram Royal Hogs
Goblin Cage
Spear Goblins Battle Ram Royal Hogs Giant Skeleton
Battle Ram
Poison Spear Goblins Fireball Goblin Cage Royal Hogs
Royal Hogs
Spear Goblins Fireball Goblin Cage Battle Ram Poison
Poison
Battle Ram Mega Minion Royal Hogs Giant Skeleton
Giant Skeleton
Spear Goblins Mega Minion Goblin Cage Poison

Defense Synergies 0 8

Spear Goblins
Mega Minion Goblin Cage Poison Giant Skeleton
Mega Minion
Spear Goblins Goblin Cage Giant Skeleton
Fireball
Goblin Cage
Goblin Cage
Spear Goblins Mega Minion Fireball Poison
Battle Ram
Royal Hogs
Poison
Spear Goblins Goblin Cage
Giant Skeleton
Spear Goblins Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Fireball Goblin Cage
Mega Minion Goblin Cage
Goblin Cage Mega Minion Giant Skeleton
Goblin Cage Mega Minion
Fireball Goblin Cage Poison Giant Skeleton
Fireball Spear Goblins Mega Minion
Mega Minion Spear Goblins Fireball Goblin Cage Poison
Fireball Goblin Cage Poison Giant Skeleton
Goblin Cage
Spear Goblins Giant Skeleton
Poison Spear Goblins Mega Minion Fireball Giant Skeleton
Mega Minion Spear Goblins Fireball Poison
Goblin Cage Fireball Giant Skeleton
Fireball Mega Minion Goblin Cage Poison
Goblin Cage
Fireball Goblin Cage
Fireball Goblin Cage Poison
Fireball Goblin Cage Spear Goblins Mega Minion
Goblin Cage Poison Spear Goblins Mega Minion Fireball Giant Skeleton
Goblin Cage
Spear Goblins Fireball Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Goblin Cage Giant Skeleton
Fireball Poison Mega Minion
Giant Skeleton Spear Goblins Goblin Cage
Giant Skeleton Fireball Goblin Cage
Giant Skeleton Goblin Cage
Fireball Poison
Spear Goblins Mega Minion Fireball Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage
Goblin Cage Giant Skeleton Spear Goblins Mega Minion Fireball Poison
Mega Minion Goblin Cage
Mega Minion Goblin Cage Giant Skeleton
Fireball Goblin Cage Poison Giant Skeleton
Giant Skeleton Fireball Goblin Cage
Fireball Goblin Cage
Spear Goblins Mega Minion Fireball Goblin Cage Poison Giant Skeleton
Poison Mega Minion Fireball Goblin Cage Giant Skeleton
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Giant Skeleton
Fireball Poison
Fireball Poison Giant Skeleton
Fireball Poison Giant Skeleton
Fireball Poison
Fireball Poison Spear Goblins Mega Minion
Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Spear Goblins Fireball Poison
Fireball Poison
Fireball Poison
Mega Minion Fireball Poison
Fireball Poison
Fireball Poison Giant Skeleton
Fireball Poison
Fireball Poison
Poison Fireball
Mega Minion
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Mega Minion Fireball Poison
Mega Minion Fireball
Poison Fireball
Fireball Poison
Giant Skeleton
Fireball Poison
Spear Goblins Fireball
Fireball Poison Mega Minion
Fireball
Fireball Poison Mega Minion
Fireball Poison
Fireball Poison Giant Skeleton
Mega Minion
Fireball Poison Giant Skeleton
Fireball Poison
Poison Fireball Giant Skeleton
Fireball

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