My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins
Zap
Spear Goblins Mortar
Barbarian Barrel
Electro Spirit Spear Goblins Mortar Ice Wizard
The Log
Electro Spirit Spear Goblins
Earthquake
Spear Goblins Mortar
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins P.E.K.K.A Ice Wizard
Fireball
Mortar Ice Wizard
Poison
Spear Goblins Mortar Ice Wizard
Lightning
Mortar Ice Wizard Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Rage P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Giant Snowball Rage Ice Wizard Mortar Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Giant Snowball Rage

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball P.E.K.K.A
Spear Goblins
Giant Snowball Mortar
Giant Snowball
P.E.K.K.A Electro Spirit Spear Goblins Mortar
Mortar
Spear Goblins Giant Snowball
Rage
P.E.K.K.A
Giant Snowball Goblinstein Electro Spirit Ice Wizard
Ice Wizard
P.E.K.K.A
Goblinstein
P.E.K.K.A

Defense Synergies 1 10

Electro Spirit
Giant Snowball
Spear Goblins
Giant Snowball Mortar P.E.K.K.A Ice Wizard
Giant Snowball
Electro Spirit Spear Goblins Mortar P.E.K.K.A Ice Wizard
Mortar
Spear Goblins Giant Snowball Ice Wizard
Rage
P.E.K.K.A
Goblinstein Spear Goblins Giant Snowball Ice Wizard
Ice Wizard
Spear Goblins Giant Snowball Mortar P.E.K.K.A
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar
P.E.K.K.A Mortar Ice Wizard
Mortar P.E.K.K.A Giant Snowball Ice Wizard
P.E.K.K.A Mortar Ice Wizard
P.E.K.K.A
Electro Spirit Spear Goblins Giant Snowball Ice Wizard
Giant Snowball Electro Spirit Spear Goblins Mortar Ice Wizard
Electro Spirit P.E.K.K.A
P.E.K.K.A Mortar Ice Wizard
Spear Goblins Giant Snowball Ice Wizard
Ice Wizard Electro Spirit Spear Goblins Giant Snowball
Spear Goblins Giant Snowball Ice Wizard
Mortar P.E.K.K.A Giant Snowball Ice Wizard
Electro Spirit Giant Snowball Mortar P.E.K.K.A
P.E.K.K.A Mortar
Giant Snowball Mortar P.E.K.K.A Goblinstein
Mortar P.E.K.K.A
Mortar Electro Spirit Spear Goblins Giant Snowball Ice Wizard
Giant Snowball Mortar Electro Spirit Spear Goblins Ice Wizard
P.E.K.K.A Mortar
Electro Spirit Spear Goblins Giant Snowball P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball P.E.K.K.A
Giant Snowball Mortar
P.E.K.K.A Spear Goblins
P.E.K.K.A
P.E.K.K.A
Goblinstein Electro Spirit Giant Snowball Ice Wizard
P.E.K.K.A Spear Goblins Ice Wizard
P.E.K.K.A
P.E.K.K.A Goblinstein Electro Spirit Spear Goblins Giant Snowball Mortar
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Giant Snowball
P.E.K.K.A
Electro Spirit Spear Goblins Mortar P.E.K.K.A Goblinstein
Electro Spirit Giant Snowball P.E.K.K.A Ice Wizard
Electro Spirit Giant Snowball Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Giant Snowball Ice Wizard
Giant Snowball Mortar Goblinstein
Goblinstein Electro Spirit Spear Goblins Giant Snowball Ice Wizard
Mortar
Giant Snowball Ice Wizard
Giant Snowball Mortar
Giant Snowball
Mortar
Giant Snowball
Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Spear Goblins Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Giant Snowball Mortar
Giant Snowball Mortar
Giant Snowball
Giant Snowball Mortar
Giant Snowball Electro Spirit Mortar Ice Wizard Goblinstein
Mortar Giant Snowball Ice Wizard
Giant Snowball Mortar
Mortar
Giant Snowball Ice Wizard
Electro Spirit Giant Snowball Goblinstein
Giant Snowball
Giant Snowball Mortar
Electro Spirit Giant Snowball
P.E.K.K.A
Giant Snowball
Electro Spirit Spear Goblins Goblinstein
Giant Snowball Ice Wizard
Giant Snowball Mortar
Giant Snowball
P.E.K.K.A
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Mortar
P.E.K.K.A
Mortar

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