My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Goblin Curse Giant Skeleton Graveyard Sparky
Giant Snowball
Spear Goblins Goblin Curse Graveyard
Zap
Spear Goblins Goblin Curse Graveyard Sparky
Barbarian Barrel
Spear Goblins Elixir Golem Goblin Curse Giant Skeleton Electro Wizard Graveyard Sparky
The Log
Spear Goblins Elixir Golem Goblin Curse Giant Skeleton Graveyard Sparky
Earthquake
Spear Goblins Elixir Golem Graveyard
Arrows
Spear Goblins Goblin Curse Graveyard
Royal Delivery
Spear Goblins Elixir Golem Giant Skeleton Electro Wizard Graveyard Sparky
Fireball
Elixir Golem Electro Wizard Sparky
Poison
Spear Goblins Elixir Golem Goblin Curse Electro Wizard Graveyard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Goblin Curse Poison Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Curse Elixir Golem Poison Electro Wizard Graveyard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Curse Elixir Golem Poison

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem Goblin Curse Giant Skeleton Graveyard Sparky
Elixir Golem
Poison Spear Goblins Graveyard Sparky
Goblin Curse
Poison Spear Goblins
Poison
Elixir Golem Goblin Curse Graveyard Giant Skeleton
Giant Skeleton
Spear Goblins Poison Electro Wizard Graveyard Sparky
Electro Wizard
Graveyard Giant Skeleton Sparky
Graveyard
Poison Electro Wizard Spear Goblins Elixir Golem Giant Skeleton Sparky
Sparky
Spear Goblins Elixir Golem Giant Skeleton Electro Wizard Graveyard

Defense Synergies 0 6

Spear Goblins
Poison Giant Skeleton Electro Wizard
Elixir Golem
Goblin Curse
Poison
Spear Goblins Electro Wizard Sparky
Giant Skeleton
Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Poison Giant Skeleton
Graveyard
Sparky
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard Sparky
Sparky Goblin Curse Electro Wizard
Sparky Goblin Curse Giant Skeleton Electro Wizard
Sparky Goblin Curse Electro Wizard
Poison Giant Skeleton Sparky
Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Goblin Curse Poison
Poison Giant Skeleton Electro Wizard Sparky
Sparky Goblin Curse
Spear Goblins Giant Skeleton Electro Wizard Sparky
Goblin Curse Poison Electro Wizard Spear Goblins Giant Skeleton
Spear Goblins Goblin Curse Poison Electro Wizard
Sparky Goblin Curse Giant Skeleton Electro Wizard
Sparky Goblin Curse Poison Electro Wizard
Sparky Goblin Curse Electro Wizard
Goblin Curse Electro Wizard Sparky
Sparky Poison Electro Wizard
Spear Goblins Electro Wizard
Poison Spear Goblins Goblin Curse Giant Skeleton Electro Wizard
Sparky Goblin Curse Electro Wizard
Spear Goblins Goblin Curse Poison Giant Skeleton Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Skeleton Electro Wizard Sparky
Poison Electro Wizard
Giant Skeleton Spear Goblins Electro Wizard Sparky
Giant Skeleton Electro Wizard Sparky
Giant Skeleton Goblin Curse Sparky
Poison Goblin Curse Electro Wizard
Sparky Spear Goblins Giant Skeleton Electro Wizard
Giant Skeleton Goblin Curse Sparky
Giant Skeleton Electro Wizard Spear Goblins Poison Sparky
Goblin Curse Sparky
Giant Skeleton Sparky
Poison Giant Skeleton Electro Wizard
Giant Skeleton Goblin Curse Sparky
Goblin Curse Sparky
Electro Wizard Sparky Spear Goblins Poison Giant Skeleton
Poison Goblin Curse Giant Skeleton Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Sparky
Poison Goblin Curse Electro Wizard
Poison Giant Skeleton Sparky
Poison Giant Skeleton Sparky
Poison Goblin Curse Sparky
Poison Spear Goblins Goblin Curse
Poison Sparky
Poison Goblin Curse
Poison
Poison Electro Wizard Sparky
Poison Electro Wizard Sparky
Poison Goblin Curse
Poison Sparky
Poison
Poison Sparky
Spear Goblins Poison Sparky
Poison Sparky
Poison Sparky
Sparky
Poison Electro Wizard Sparky
Goblin Curse Poison
Poison Giant Skeleton Sparky
Poison
Sparky
Poison
Goblin Curse Poison Sparky
Poison Electro Wizard Sparky
Poison Sparky
Poison Goblin Curse Sparky
Poison Goblin Curse Electro Wizard Sparky
Electro Wizard Poison
Sparky
Poison Sparky
Poison Electro Wizard Sparky
Giant Skeleton Sparky
Goblin Curse Poison Sparky
Electro Wizard Spear Goblins
Poison Goblin Curse Electro Wizard
Poison Electro Wizard Sparky
Poison
Poison Giant Skeleton Sparky
Sparky
Poison Giant Skeleton Electro Wizard Sparky
Poison Electro Wizard
Poison Giant Skeleton Electro Wizard Sparky
Sparky
Sparky
Poison

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