My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Executioner Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Dark Prince Ram Rider
Giant Snowball
Spear Goblins Wall Breakers Ram Rider
Zap
Spear Goblins Wall Breakers Dark Prince Ram Rider
Barbarian Barrel
Spear Goblins Wall Breakers Dark Prince Executioner Electro Wizard
The Log
Spear Goblins Wall Breakers Dark Prince Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Wall Breakers Dark Prince Executioner Electro Wizard Ram Rider
Fireball
Wall Breakers Executioner Electro Wizard Ram Rider
Poison
Spear Goblins Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Rage Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Rage Dark Prince Electro Wizard Executioner Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Rage Dark Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Wall Breakers Dark Prince Ram Rider
Rocket
Wall Breakers
Spear Goblins Electro Wizard
Rage
Dark Prince Electro Wizard
Dark Prince
Spear Goblins Rage Executioner Electro Wizard Ram Rider
Executioner
Dark Prince
Electro Wizard
Wall Breakers Rage Dark Prince Ram Rider
Ram Rider
Spear Goblins Dark Prince Electro Wizard

Defense Synergies 0 5

Spear Goblins
Dark Prince Electro Wizard
Rocket
Wall Breakers
Rage
Dark Prince
Spear Goblins Executioner Electro Wizard
Executioner
Dark Prince
Electro Wizard
Spear Goblins Dark Prince Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Executioner Electro Wizard Ram Rider
Dark Prince Executioner Electro Wizard Ram Rider
Rocket Ram Rider Dark Prince Executioner Electro Wizard
Dark Prince Electro Wizard Ram Rider
Rocket Dark Prince
Spear Goblins Dark Prince Executioner Electro Wizard
Rocket Electro Wizard Ram Rider Spear Goblins Executioner
Rocket Electro Wizard Ram Rider
Spear Goblins Dark Prince Electro Wizard
Executioner Electro Wizard Spear Goblins Dark Prince Ram Rider
Executioner Spear Goblins Electro Wizard Ram Rider
Rocket Dark Prince Electro Wizard Ram Rider
Rocket Executioner Dark Prince Electro Wizard
Electro Wizard Ram Rider
Rocket Electro Wizard Ram Rider
Dark Prince Executioner Electro Wizard
Spear Goblins Dark Prince Executioner Electro Wizard Ram Rider
Executioner Spear Goblins Dark Prince Electro Wizard Ram Rider
Electro Wizard Ram Rider
Dark Prince Spear Goblins Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince Electro Wizard
Electro Wizard Rocket Executioner
Spear Goblins Rocket Dark Prince Electro Wizard Ram Rider
Rocket Dark Prince Electro Wizard Ram Rider
Dark Prince Executioner Ram Rider
Rocket Executioner Electro Wizard Ram Rider
Rocket Dark Prince Spear Goblins Electro Wizard Ram Rider
Dark Prince
Rocket Electro Wizard Spear Goblins Dark Prince
Dark Prince
Rocket Dark Prince Electro Wizard
Rocket Dark Prince Executioner Ram Rider
Executioner
Electro Wizard Spear Goblins Rocket Dark Prince Executioner
Executioner Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner Electro Wizard Ram Rider
Rocket
Rocket Dark Prince
Rocket Executioner Dark Prince
Executioner Spear Goblins Rocket Ram Rider
Executioner
Executioner Ram Rider
Ram Rider
Rocket Electro Wizard
Rocket Dark Prince Electro Wizard Ram Rider
Rocket Executioner
Rocket Executioner
Rocket
Rocket Spear Goblins Executioner
Rocket Executioner
Rocket
Rocket
Rocket Dark Prince Executioner Electro Wizard
Rocket
Rocket
Rocket
Rocket
Rocket
Dark Prince Executioner
Executioner Electro Wizard Ram Rider
Ram Rider
Rocket
Executioner Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Spear Goblins Rocket Dark Prince
Rocket Executioner Electro Wizard Ram Rider
Rocket Dark Prince Executioner Electro Wizard
Executioner
Rocket
Dark Prince Executioner
Rocket Electro Wizard
Rocket Executioner Electro Wizard
Rocket Dark Prince Executioner Electro Wizard
Rocket

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