My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Executioner Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Royal Hogs Goblin Barrel Skeleton Army Princess
Zap
Spear Goblins Royal Hogs Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Spear Goblins Royal Hogs Goblin Barrel Skeleton Army Executioner Princess Electro Wizard
The Log
Spear Goblins Royal Hogs Goblin Barrel Skeleton Army Princess
Earthquake
Spear Goblins Royal Hogs Goblin Barrel Skeleton Army
Arrows
Spear Goblins Royal Hogs Goblin Barrel Skeleton Army Princess
Royal Delivery
Spear Goblins Royal Hogs Goblin Barrel Skeleton Army Executioner Princess Electro Wizard
Fireball
Royal Hogs Goblin Barrel Skeleton Army Executioner Princess Electro Wizard
Poison
Spear Goblins Royal Hogs Skeleton Army Executioner Princess Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Skeleton Army Void Princess Electro Wizard Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Barrel Skeleton Army Void

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Royal Hogs Princess
Royal Hogs
Spear Goblins Goblin Barrel Executioner Princess Electro Wizard
Goblin Barrel
Spear Goblins Royal Hogs Skeleton Army Princess
Skeleton Army
Goblin Barrel
Void
Executioner
Royal Hogs
Princess
Spear Goblins Royal Hogs Goblin Barrel
Electro Wizard
Royal Hogs

Defense Synergies 0 5

Spear Goblins
Skeleton Army Electro Wizard
Royal Hogs
Goblin Barrel
Skeleton Army
Spear Goblins Executioner Princess Electro Wizard
Void
Executioner
Skeleton Army
Princess
Skeleton Army
Electro Wizard
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Void Executioner Electro Wizard
Skeleton Army Executioner Electro Wizard
Skeleton Army Void Executioner Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Princess
Skeleton Army Spear Goblins Executioner Electro Wizard
Electro Wizard Spear Goblins Void Executioner Princess
Void Electro Wizard
Skeleton Army Princess
Skeleton Army Spear Goblins Electro Wizard
Skeleton Army Executioner Electro Wizard Spear Goblins Princess
Executioner Spear Goblins Princess Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Executioner Princess Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Executioner Electro Wizard
Spear Goblins Skeleton Army Executioner Electro Wizard
Executioner Spear Goblins Princess Electro Wizard
Electro Wizard
Skeleton Army Spear Goblins Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Void Electro Wizard
Void Electro Wizard Executioner
Skeleton Army Spear Goblins Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Executioner
Executioner Princess Electro Wizard
Skeleton Army Spear Goblins Void Electro Wizard
Skeleton Army
Void Electro Wizard Spear Goblins Skeleton Army
Skeleton Army
Skeleton Army Void Electro Wizard
Skeleton Army Executioner
Skeleton Army Executioner Princess
Skeleton Army Electro Wizard Spear Goblins Executioner
Executioner Princess Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess
Void Executioner Princess Electro Wizard
Void
Void
Executioner
Executioner Spear Goblins Princess
Executioner Princess
Executioner Princess
Void
Void Electro Wizard
Void Princess Electro Wizard
Void Executioner Princess
Void Executioner Princess
Void Princess
Princess
Spear Goblins Executioner Princess
Executioner Princess
Void Executioner Princess Electro Wizard
Princess
Void
Void Princess
Void
Void
Executioner Princess
Void Executioner Princess Electro Wizard
Void Princess
Void
Executioner Princess Electro Wizard
Electro Wizard Void
Void
Void
Void Princess Electro Wizard
Princess
Electro Wizard Spear Goblins Skeleton Army Void Princess
Executioner Princess Electro Wizard
Void Executioner Princess Electro Wizard
Executioner Princess
Void
Executioner
Princess Electro Wizard
Void Executioner Princess Electro Wizard
Void Executioner Princess Electro Wizard

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