My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Goblin Cage Goblin Demolisher Goblin Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Demolisher Sparky
Giant Snowball
Spear Goblins
Zap
Spear Goblins Firecracker Goblin Giant Sparky
Barbarian Barrel
Spear Goblins Firecracker Goblin Cage Sparky
The Log
Spear Goblins Firecracker Goblin Cage Goblin Demolisher Sparky
Earthquake
Spear Goblins Firecracker Goblin Cage
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Goblin Cage Goblin Demolisher Sparky
Fireball
Firecracker Goblin Cage Sparky
Poison
Spear Goblins Firecracker Goblin Cage Sparky
Lightning
Goblin Cage Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Goblin Machine Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Demolisher Goblin Machine Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Goblin Cage Goblin Demolisher Goblin Machine Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Firecracker Goblin Cage Goblin Demolisher

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Goblin Cage Goblin Giant Sparky Mega Knight
Firecracker
Spear Goblins Goblin Cage Goblin Giant Sparky Mega Knight
Goblin Cage
Spear Goblins Firecracker
Goblin Demolisher
Goblin Giant Goblin Machine
Goblin Giant
Goblin Demolisher Sparky Spear Goblins Firecracker Goblin Machine
Goblin Machine
Goblin Demolisher Goblin Giant
Sparky
Goblin Giant Spear Goblins Firecracker
Mega Knight
Spear Goblins Firecracker

Defense Synergies 1 9

Spear Goblins
Firecracker Goblin Cage Goblin Giant Mega Knight
Firecracker
Spear Goblins Goblin Cage Mega Knight
Goblin Cage
Goblin Demolisher Spear Goblins Firecracker Sparky
Goblin Demolisher
Goblin Cage Goblin Machine
Goblin Giant
Spear Goblins Sparky
Goblin Machine
Goblin Demolisher
Sparky
Goblin Cage Goblin Giant
Mega Knight
Spear Goblins Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Goblin Cage Goblin Demolisher Goblin Giant Sparky
Sparky Firecracker Goblin Cage Mega Knight
Goblin Cage Sparky Mega Knight
Goblin Cage Sparky Firecracker Mega Knight
Firecracker Goblin Cage Goblin Demolisher Sparky Mega Knight
Spear Goblins Firecracker Goblin Demolisher Mega Knight
Spear Goblins Firecracker Goblin Cage
Goblin Cage Goblin Giant Sparky Mega Knight
Sparky Goblin Cage
Spear Goblins Firecracker Sparky Mega Knight
Spear Goblins Firecracker Goblin Demolisher Goblin Giant Mega Knight
Spear Goblins Firecracker
Goblin Cage Sparky Mega Knight
Sparky Mega Knight Firecracker Goblin Cage Goblin Demolisher
Sparky Goblin Cage Mega Knight
Goblin Cage Sparky Mega Knight
Sparky Mega Knight Firecracker Goblin Cage
Goblin Cage Mega Knight Spear Goblins Firecracker Goblin Demolisher
Goblin Cage Spear Goblins Firecracker Goblin Demolisher Mega Knight
Sparky Goblin Cage
Goblin Demolisher Mega Knight Spear Goblins Firecracker Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Goblin Cage Sparky
Firecracker Mega Knight
Mega Knight Spear Goblins Goblin Cage Goblin Giant Sparky
Mega Knight Goblin Cage Goblin Giant Sparky
Goblin Cage Goblin Giant Sparky Mega Knight
Firecracker Goblin Demolisher Goblin Giant
Sparky Spear Goblins Goblin Cage Goblin Giant
Mega Knight Goblin Cage Goblin Giant Sparky
Goblin Cage Mega Knight Spear Goblins Firecracker Sparky
Goblin Cage Goblin Giant Sparky
Mega Knight Goblin Cage Sparky
Mega Knight Goblin Cage Goblin Giant
Mega Knight Goblin Cage Goblin Giant Sparky
Firecracker Goblin Cage Goblin Demolisher Sparky Mega Knight
Sparky Spear Goblins Firecracker Goblin Cage Goblin Giant
Mega Knight Firecracker Goblin Cage Sparky
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Goblin Giant Sparky
Firecracker Sparky
Firecracker Goblin Demolisher Sparky Mega Knight
Firecracker Spear Goblins Goblin Giant Goblin Machine
Firecracker Goblin Demolisher Sparky
Firecracker Goblin Demolisher
Firecracker
Sparky
Firecracker Goblin Machine Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Spear Goblins Firecracker Goblin Demolisher Sparky
Firecracker Goblin Demolisher Sparky Mega Knight
Sparky
Sparky
Firecracker Goblin Demolisher Goblin Machine Sparky Mega Knight
Firecracker Goblin Demolisher Goblin Machine Mega Knight
Sparky Mega Knight
Sparky
Firecracker Goblin Demolisher Goblin Machine Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Sparky
Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Spear Goblins
Firecracker
Firecracker Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Firecracker Sparky
Firecracker
Firecracker Goblin Giant Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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