My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Miner
Giant Snowball
Spear Goblins Royal Hogs Miner Lumberjack
Zap
Spear Goblins Royal Hogs
Barbarian Barrel
Spear Goblins Goblin Cage Wizard Royal Hogs Magic Archer Lumberjack
The Log
Spear Goblins Goblin Cage Royal Hogs Lumberjack
Earthquake
Spear Goblins Goblin Cage Royal Hogs
Arrows
Spear Goblins Royal Hogs
Royal Delivery
Spear Goblins Goblin Cage Wizard Royal Hogs Miner Magic Archer Lumberjack
Fireball
Goblin Cage Wizard Royal Hogs Magic Archer Lumberjack
Poison
Spear Goblins Goblin Cage Wizard Royal Hogs Magic Archer
Lightning
Goblin Cage Wizard Magic Archer Lumberjack
Rocket
Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Miner Goblin Cage Magic Archer Lumberjack Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Miner Goblin Cage

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Cage Royal Hogs Lumberjack
Goblin Cage
Spear Goblins Royal Hogs The Log Miner Magic Archer Lumberjack
Wizard
Royal Hogs Miner Lumberjack
Royal Hogs
Spear Goblins Goblin Cage Wizard The Log Magic Archer Lumberjack
The Log
Goblin Cage Royal Hogs Miner Magic Archer Lumberjack
Miner
Spear Goblins Goblin Cage Wizard The Log Magic Archer Lumberjack
Magic Archer
Goblin Cage Royal Hogs The Log Miner Lumberjack
Lumberjack
Spear Goblins Goblin Cage Wizard Royal Hogs The Log Miner Magic Archer

Defense Synergies 0 13

Spear Goblins
Goblin Cage The Log Lumberjack
Goblin Cage
Spear Goblins Wizard The Log Magic Archer Lumberjack
Wizard
Goblin Cage The Log Lumberjack
Royal Hogs
The Log
Spear Goblins Goblin Cage Wizard Miner Magic Archer Lumberjack
Miner
The Log
Magic Archer
Goblin Cage The Log Lumberjack
Lumberjack
Spear Goblins Goblin Cage Wizard The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Cage Wizard The Log Magic Archer
Lumberjack Goblin Cage The Log
Goblin Cage Lumberjack
Goblin Cage Lumberjack
Goblin Cage The Log Lumberjack
The Log Spear Goblins Magic Archer Lumberjack
Spear Goblins Goblin Cage Wizard Magic Archer
Goblin Cage The Log Magic Archer
Goblin Cage Lumberjack
Spear Goblins Miner Lumberjack
Spear Goblins Wizard The Log Magic Archer Lumberjack
Spear Goblins Wizard Magic Archer
Goblin Cage Lumberjack Wizard The Log
Wizard Goblin Cage The Log Magic Archer Lumberjack
Goblin Cage Lumberjack
Goblin Cage The Log Lumberjack
Wizard Goblin Cage Lumberjack
Goblin Cage Spear Goblins Wizard The Log Magic Archer Lumberjack
Goblin Cage Wizard The Log Spear Goblins Magic Archer Lumberjack
Goblin Cage Lumberjack
Wizard Spear Goblins The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Goblin Cage
Wizard The Log Miner Magic Archer Lumberjack
Lumberjack Spear Goblins Goblin Cage The Log
Lumberjack Goblin Cage The Log
Goblin Cage Lumberjack
Wizard Magic Archer
Spear Goblins Goblin Cage Lumberjack
Goblin Cage Lumberjack
Goblin Cage Spear Goblins The Log Magic Archer
Goblin Cage
Goblin Cage Lumberjack
Goblin Cage The Log
Goblin Cage Wizard Lumberjack
Wizard Goblin Cage Magic Archer
Spear Goblins Goblin Cage The Log Magic Archer Lumberjack
Goblin Cage Wizard The Log Magic Archer
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Miner Magic Archer
The Log Miner Magic Archer
The Log
Wizard The Log Magic Archer
Wizard Spear Goblins Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Miner Wizard
Lumberjack
Miner Wizard The Log Magic Archer
Wizard Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins Wizard The Log Magic Archer
Magic Archer Wizard The Log
Wizard The Log Magic Archer
Wizard The Log Miner Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Wizard Magic Archer
The Log Miner Wizard Magic Archer
Wizard The Log Miner Magic Archer
Miner The Log Magic Archer
Wizard Magic Archer
Wizard
Wizard The Log Miner Magic Archer
Magic Archer
Wizard The Log Magic Archer
Spear Goblins Magic Archer
Wizard Magic Archer
The Log
Miner Wizard Magic Archer Lumberjack
The Log Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Miner Magic Archer
Wizard

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