My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel
Zap
Spear Goblins Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Goblin Gang Firecracker Goblin Barrel
The Log
Spear Goblins Goblin Gang Firecracker Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Firecracker Goblin Barrel
Arrows
Spear Goblins Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Spear Goblins Knight Goblin Gang Firecracker Goblin Barrel
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Spear Goblins Goblin Gang Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Arrows Knight Goblin Gang Firecracker Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Arrows

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Zap Goblin Gang Firecracker
Zap
Arrows Firecracker Spear Goblins Knight The Log
Arrows
Zap Knight Goblin Barrel
Knight
Spear Goblins Goblin Gang Firecracker Goblin Barrel Zap Arrows The Log
Goblin Gang
Knight Goblin Barrel Spear Goblins Firecracker
Firecracker
Zap Knight Spear Goblins Goblin Gang Goblin Barrel
Goblin Barrel
Spear Goblins Knight Goblin Gang Arrows Firecracker
The Log
Zap Knight

Defense Synergies 4 14

Spear Goblins
Knight Zap Arrows Goblin Gang Firecracker The Log
Zap
Spear Goblins Arrows Knight Goblin Gang Firecracker The Log
Arrows
Spear Goblins Zap Knight
Knight
Spear Goblins Goblin Gang Firecracker Zap Arrows The Log
Goblin Gang
Knight Spear Goblins Zap Firecracker The Log
Firecracker
Knight The Log Spear Goblins Zap Goblin Gang
Goblin Barrel
The Log
Firecracker Spear Goblins Zap Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Firecracker The Log
Zap Knight Goblin Gang Firecracker The Log
Goblin Gang Knight
Knight Goblin Gang Firecracker
Arrows Firecracker The Log
Arrows Goblin Gang The Log Spear Goblins Zap Firecracker
Spear Goblins Zap Arrows Goblin Gang Firecracker
Zap Arrows The Log
Goblin Gang
Knight Goblin Gang Spear Goblins Firecracker
Goblin Gang Spear Goblins Zap Arrows Knight Firecracker The Log
Arrows Spear Goblins Zap Goblin Gang Firecracker
Zap Knight Goblin Gang The Log
Zap Arrows Goblin Gang Firecracker The Log
Knight Goblin Gang
Zap Goblin Gang The Log
Arrows Knight Goblin Gang Firecracker
Arrows Spear Goblins Zap Knight Goblin Gang Firecracker The Log
Zap Arrows The Log Spear Goblins Knight Firecracker
Goblin Gang Spear Goblins Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap
Zap Arrows Knight Goblin Gang Firecracker The Log
Goblin Gang Spear Goblins Zap Knight The Log
Goblin Gang Zap Knight The Log
Knight Goblin Gang
Arrows Firecracker Zap Goblin Gang
Goblin Gang Spear Goblins Knight
Knight
Zap Spear Goblins Knight Firecracker The Log
Goblin Gang
Knight
Zap Arrows The Log
Knight Goblin Gang
Firecracker
Goblin Gang Spear Goblins Zap Knight Firecracker The Log
Arrows Zap Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Knight Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker Spear Goblins Zap
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Goblin Gang
Firecracker Zap Arrows Knight The Log
Zap Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Spear Goblins Zap Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log Zap
Zap Arrows The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows The Log
Zap Arrows Firecracker
Arrows Firecracker The Log
Zap Spear Goblins Goblin Gang
Zap Arrows Firecracker
Arrows The Log
Knight Goblin Gang Firecracker
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker The Log
Firecracker Zap
Zap Firecracker The Log

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