My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Valkyrie
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Valkyrie Hog Rider P.E.K.K.A
Fireball
Hog Rider
Poison
Spear Goblins
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Fireball Valkyrie Hog Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap The Log Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Zap Mega Knight
Zap
Fireball Hog Rider P.E.K.K.A Spear Goblins Valkyrie The Log Mega Knight
Fireball
Zap Hog Rider The Log Mega Knight
Valkyrie
Spear Goblins Hog Rider Zap P.E.K.K.A
Hog Rider
Spear Goblins Zap Fireball Valkyrie The Log Mega Knight
P.E.K.K.A
Zap Valkyrie The Log
The Log
Hog Rider Zap Fireball P.E.K.K.A Mega Knight
Mega Knight
Spear Goblins Zap Fireball Hog Rider The Log

Defense Synergies 4 13

Spear Goblins
Zap Valkyrie P.E.K.K.A The Log Mega Knight
Zap
Fireball Mega Knight Spear Goblins Valkyrie P.E.K.K.A The Log
Fireball
Zap The Log Valkyrie Mega Knight
Valkyrie
Spear Goblins Zap Fireball P.E.K.K.A The Log
Hog Rider
P.E.K.K.A
The Log Spear Goblins Zap Valkyrie
The Log
Fireball P.E.K.K.A Spear Goblins Zap Valkyrie Mega Knight
Mega Knight
Zap Spear Goblins Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Valkyrie The Log
P.E.K.K.A Zap Valkyrie The Log Mega Knight
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Valkyrie Mega Knight
Fireball Valkyrie P.E.K.K.A The Log Mega Knight
Fireball The Log Spear Goblins Zap Valkyrie Mega Knight
Spear Goblins Zap Fireball
Zap Fireball Valkyrie P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Spear Goblins Valkyrie Mega Knight
Valkyrie Spear Goblins Zap Fireball The Log Mega Knight
Spear Goblins Zap Fireball
P.E.K.K.A Mega Knight Zap Fireball Valkyrie The Log
Fireball Valkyrie Mega Knight Zap P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Zap Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Fireball Valkyrie P.E.K.K.A
Fireball Mega Knight Spear Goblins Zap Valkyrie The Log
Zap Valkyrie The Log Spear Goblins Fireball Mega Knight
P.E.K.K.A
Valkyrie Mega Knight Spear Goblins Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap Valkyrie The Log Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Zap Valkyrie The Log
Valkyrie P.E.K.K.A Mega Knight Zap Fireball The Log
P.E.K.K.A Valkyrie Mega Knight
Fireball Zap
P.E.K.K.A Spear Goblins Fireball Valkyrie
P.E.K.K.A Mega Knight Valkyrie
Zap P.E.K.K.A Mega Knight Spear Goblins Fireball Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Zap Fireball Valkyrie The Log
P.E.K.K.A Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Spear Goblins Zap Fireball Valkyrie P.E.K.K.A The Log
Valkyrie Mega Knight Zap Fireball P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log Mega Knight
Fireball Spear Goblins Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball
Zap Fireball Valkyrie The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Mega Knight
Fireball The Log Zap
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Zap Fireball
Zap Fireball
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Zap Spear Goblins Fireball
Fireball Zap
The Log Fireball
Fireball Valkyrie Mega Knight
The Log Zap Fireball
Zap Fireball
P.E.K.K.A Mega Knight
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Mega Knight
P.E.K.K.A
Fireball Mega Knight

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