My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider
Zap
Spear Goblins Bats Firecracker
Barbarian Barrel
Electro Spirit Spear Goblins Firecracker
The Log
Electro Spirit Spear Goblins Firecracker Hog Rider
Earthquake
Spear Goblins Firecracker Hog Rider
Arrows
Electro Spirit Spear Goblins Bats Firecracker
Royal Delivery
Electro Spirit Spear Goblins Bats Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Spear Goblins Bats Firecracker
Lightning
Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats Zap Firecracker Hog Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bats Zap

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider P.E.K.K.A
Spear Goblins
Hog Rider Zap Firecracker
Bats
Hog Rider Zap Firecracker P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Electro Spirit Spear Goblins Bats
Firecracker
Zap Hog Rider Spear Goblins Bats P.E.K.K.A
Hog Rider
Spear Goblins Bats Zap Firecracker Electro Spirit
P.E.K.K.A
Zap Electro Spirit Bats Firecracker
Goblinstein

Defense Synergies 0 11

Electro Spirit
Zap
Spear Goblins
Bats Zap Firecracker P.E.K.K.A
Bats
Spear Goblins Zap Firecracker P.E.K.K.A
Zap
Electro Spirit Spear Goblins Bats Firecracker P.E.K.K.A
Firecracker
Spear Goblins Bats Zap P.E.K.K.A
Hog Rider
P.E.K.K.A
Spear Goblins Bats Zap Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker
P.E.K.K.A Bats Zap Firecracker
P.E.K.K.A Bats
P.E.K.K.A Bats Firecracker
Firecracker P.E.K.K.A
Electro Spirit Spear Goblins Bats Zap Firecracker
Bats Electro Spirit Spear Goblins Zap Firecracker
Electro Spirit Zap P.E.K.K.A
P.E.K.K.A
Spear Goblins Firecracker
Bats Electro Spirit Spear Goblins Zap Firecracker
Spear Goblins Bats Zap Firecracker
P.E.K.K.A Bats Zap
Electro Spirit Bats Zap Firecracker P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bats Firecracker P.E.K.K.A
Electro Spirit Spear Goblins Bats Zap Firecracker
Zap Electro Spirit Spear Goblins Bats Firecracker
P.E.K.K.A
Electro Spirit Spear Goblins Bats Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A
Zap Firecracker
P.E.K.K.A Spear Goblins Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A
Firecracker Electro Spirit Bats Zap
P.E.K.K.A Spear Goblins Bats
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Spear Goblins Bats Firecracker
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A
Firecracker
Electro Spirit Spear Goblins Bats Zap Firecracker P.E.K.K.A
Bats Electro Spirit Zap Firecracker P.E.K.K.A
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Electro Spirit Spear Goblins Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker
Firecracker
Bats
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Electro Spirit
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Electro Spirit Bats Firecracker
Zap
Zap Electro Spirit Firecracker
P.E.K.K.A
Firecracker
Zap Electro Spirit Spear Goblins Bats
Zap Firecracker
Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Electro Spirit Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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