My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Minions Musketeer Hog Rider
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Knight Elite Barbarians Musketeer
The Log
Spear Goblins Elite Barbarians Musketeer Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Elite Barbarians Musketeer Hog Rider
Fireball
Minions Elite Barbarians Musketeer Hog Rider
Poison
Spear Goblins Minions Musketeer
Lightning
Knight Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Minions Musketeer Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Minions

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Spear Goblins Knight Minions Musketeer Freeze
Knight
Spear Goblins Minions Musketeer Hog Rider Zap Elite Barbarians
Minions
Knight Hog Rider Zap Elite Barbarians
Elite Barbarians
Zap Spear Goblins Knight Minions Hog Rider
Musketeer
Knight Hog Rider Zap
Hog Rider
Spear Goblins Zap Knight Minions Musketeer Freeze Elite Barbarians
Freeze
Hog Rider Zap

Defense Synergies 3 9

Spear Goblins
Knight Zap Minions Musketeer
Zap
Spear Goblins Knight Minions Elite Barbarians Musketeer
Knight
Spear Goblins Minions Musketeer Zap
Minions
Knight Spear Goblins Zap Musketeer Freeze
Elite Barbarians
Zap
Musketeer
Knight Spear Goblins Zap Minions
Hog Rider
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions Musketeer
Elite Barbarians Zap Knight Minions Musketeer
Knight Minions Elite Barbarians Musketeer Freeze
Elite Barbarians Knight Minions Musketeer
Elite Barbarians
Freeze Spear Goblins Zap Minions Musketeer
Minions Musketeer Spear Goblins Zap Freeze
Zap Musketeer
Minions Elite Barbarians Musketeer
Knight Elite Barbarians Spear Goblins Musketeer
Minions Spear Goblins Zap Knight Musketeer Freeze
Minions Musketeer Spear Goblins Zap
Zap Knight Minions Elite Barbarians Musketeer Freeze
Zap Minions Freeze
Elite Barbarians Knight
Zap Elite Barbarians Freeze
Knight Minions Elite Barbarians Musketeer
Spear Goblins Zap Knight Minions Elite Barbarians Musketeer
Zap Freeze Spear Goblins Knight Minions Musketeer
Elite Barbarians Musketeer
Spear Goblins Knight Minions Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Elite Barbarians
Zap Knight Elite Barbarians Musketeer
Spear Goblins Zap Knight Minions Elite Barbarians Musketeer
Zap Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Zap Minions Musketeer Freeze
Spear Goblins Knight Minions Elite Barbarians Musketeer
Knight Elite Barbarians
Zap Freeze Spear Goblins Knight Minions Elite Barbarians
Musketeer
Knight Minions Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Knight
Musketeer
Elite Barbarians Spear Goblins Zap Knight Minions Musketeer Freeze
Minions Zap Elite Barbarians Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Zap Musketeer
Knight Musketeer Freeze
Zap
Spear Goblins Zap Minions Musketeer Freeze
Musketeer
Zap Freeze
Zap
Minions Elite Barbarians Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Elite Barbarians Musketeer
Minions Musketeer Freeze
Zap Elite Barbarians Musketeer
Spear Goblins Zap Musketeer
Musketeer
Freeze
Minions
Zap Musketeer
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Freeze
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer
Zap Minions Musketeer Freeze
Elite Barbarians
Zap Musketeer
Zap Freeze
Zap Spear Goblins Minions Musketeer Freeze
Zap Musketeer
Freeze
Knight Musketeer
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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