My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram Guards Skeleton Army
Giant Snowball
Spear Goblins Minions Battle Ram Guards Skeleton Army
Zap
Spear Goblins Minions Battle Ram Guards Skeleton Army
Barbarian Barrel
Spear Goblins Battle Ram Guards Skeleton Army
The Log
Spear Goblins Battle Ram Guards Skeleton Army
Earthquake
Spear Goblins Guards Skeleton Army
Arrows
Spear Goblins Minions Guards Skeleton Army
Royal Delivery
Spear Goblins Minions Battle Ram Guards Skeleton Army P.E.K.K.A
Fireball
Minions Battle Ram Skeleton Army
Poison
Spear Goblins Minions Guards Skeleton Army
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Guards Skeleton Army Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Battle Ram
Zap
Fireball Battle Ram P.E.K.K.A Spear Goblins Minions Guards
Minions
Zap Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram
Battle Ram
Zap Spear Goblins Minions Fireball P.E.K.K.A
Guards
Zap
Skeleton Army
P.E.K.K.A
Zap Minions Battle Ram

Defense Synergies 1 11

Spear Goblins
Zap Minions Guards Skeleton Army P.E.K.K.A
Zap
Fireball Spear Goblins Minions Guards Skeleton Army P.E.K.K.A
Minions
Spear Goblins Zap P.E.K.K.A
Fireball
Zap
Battle Ram
Guards
Spear Goblins Zap Skeleton Army
Skeleton Army
Spear Goblins Zap Guards
P.E.K.K.A
Spear Goblins Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball
Skeleton Army P.E.K.K.A Zap Minions
Skeleton Army P.E.K.K.A Minions
Skeleton Army P.E.K.K.A Minions Guards
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Spear Goblins Zap Minions Guards
Minions Spear Goblins Zap Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Skeleton Army
Guards Skeleton Army Spear Goblins
Minions Guards Skeleton Army Spear Goblins Zap Fireball
Minions Spear Goblins Zap Fireball
Skeleton Army P.E.K.K.A Zap Minions Fireball Guards
Fireball Skeleton Army Zap Minions Guards P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A
Minions Fireball Skeleton Army P.E.K.K.A
Fireball Spear Goblins Zap Minions Guards Skeleton Army
Zap Spear Goblins Minions Fireball Guards
P.E.K.K.A
Skeleton Army Spear Goblins Minions Fireball Guards P.E.K.K.A
P.E.K.K.A Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap
Guards Skeleton Army P.E.K.K.A Spear Goblins Zap Minions
Guards Skeleton Army P.E.K.K.A Zap Fireball
P.E.K.K.A Guards Skeleton Army
Fireball Zap Minions
Guards Skeleton Army P.E.K.K.A Spear Goblins Minions Fireball
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Spear Goblins Minions Fireball Skeleton Army
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Minions Guards
Skeleton Army P.E.K.K.A Zap Fireball Guards
Skeleton Army P.E.K.K.A Fireball Guards
Fireball Skeleton Army
Guards Skeleton Army Spear Goblins Zap Minions Fireball P.E.K.K.A
Minions Zap Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Fireball Guards
Fireball Zap
Fireball Spear Goblins Zap Minions
Fireball Zap
Fireball Zap
Minions Fireball Guards
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball Guards
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Spear Goblins Minions Fireball Guards Skeleton Army
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Fireball Guards
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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