My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Royal Giant Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant
Giant Snowball
Spear Goblins Minions
Zap
Spear Goblins Minions Royal Giant
Barbarian Barrel
Spear Goblins Tesla Ice Wizard
The Log
Spear Goblins Royal Giant
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Ice Wizard
Fireball
Minions Tesla Ice Wizard
Poison
Spear Goblins Minions Ice Wizard
Lightning
Tesla Ice Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Ice Wizard Tesla Fireball Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant
Zap
Fireball Spear Goblins Minions Royal Giant Ice Wizard
Minions
Royal Giant Zap
Tesla
Royal Giant
Minions Fireball Ice Wizard Spear Goblins Zap Monk
Fireball
Zap Royal Giant
Ice Wizard
Royal Giant Zap
Monk
Royal Giant

Defense Synergies 2 10

Spear Goblins
Tesla Zap Minions Ice Wizard
Zap
Fireball Spear Goblins Minions Tesla Ice Wizard
Minions
Spear Goblins Zap Tesla Ice Wizard
Tesla
Spear Goblins Zap Minions Fireball
Royal Giant
Fireball
Zap Tesla Ice Wizard
Ice Wizard
Spear Goblins Zap Minions Fireball
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Tesla Fireball
Zap Minions Tesla Ice Wizard Monk
Tesla Minions Ice Wizard
Tesla Minions Ice Wizard Monk
Fireball Monk
Fireball Spear Goblins Zap Minions Tesla Ice Wizard
Minions Tesla Spear Goblins Zap Fireball Ice Wizard
Zap Tesla Fireball Monk
Tesla Minions Ice Wizard
Spear Goblins Tesla Ice Wizard
Minions Ice Wizard Spear Goblins Zap Tesla Fireball
Minions Tesla Spear Goblins Zap Fireball Ice Wizard
Tesla Zap Minions Fireball Ice Wizard
Fireball Zap Minions Tesla
Tesla
Monk Zap Tesla Fireball
Tesla Minions Fireball
Tesla Fireball Spear Goblins Zap Minions Ice Wizard
Zap Spear Goblins Minions Tesla Fireball Ice Wizard
Tesla
Spear Goblins Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tesla Fireball
Fireball Zap Tesla Monk
Spear Goblins Zap Minions
Zap Tesla Fireball Monk
Tesla
Fireball Zap Minions Tesla Ice Wizard Monk
Spear Goblins Minions Tesla Fireball Ice Wizard
Tesla
Zap Spear Goblins Minions Fireball Monk
Tesla
Minions Tesla
Monk Zap Fireball
Tesla Fireball
Tesla Fireball
Tesla Spear Goblins Zap Minions Fireball Monk
Minions Zap Tesla Fireball Ice Wizard
Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Monk
Fireball Monk Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Spear Goblins Zap Minions Ice Wizard Monk
Fireball Zap Ice Wizard
Fireball Monk Zap
Minions Fireball
Monk Zap Fireball
Fireball Monk Zap
Fireball
Minions Fireball Monk
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Monk Fireball
Minions
Zap Fireball Monk
Zap Fireball Monk
Minions Fireball Monk
Fireball
Monk
Zap Fireball Monk
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard Monk
Fireball Zap Monk
Fireball Zap
Zap Fireball Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball Monk
Fireball Monk
Zap Spear Goblins Minions Fireball
Fireball Zap Ice Wizard Monk
Fireball
Fireball
Zap Fireball
Monk Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball Monk
Fireball Monk

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