My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Skeleton Army
Giant Snowball
Spear Goblins Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Spear Goblins Elite Barbarians Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Elite Barbarians Valkyrie Wizard Skeleton Army P.E.K.K.A
Fireball
Elite Barbarians Wizard Skeleton Army
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Valkyrie Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Skeleton Army Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Elite Barbarians Mega Knight
Zap
Elite Barbarians P.E.K.K.A Spear Goblins Valkyrie Mega Knight
Elite Barbarians
Zap Valkyrie Spear Goblins Wizard Mega Knight
Valkyrie
Spear Goblins Elite Barbarians Zap Wizard P.E.K.K.A
Wizard
Elite Barbarians Valkyrie P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Zap Valkyrie Wizard
Mega Knight
Spear Goblins Zap Elite Barbarians Wizard

Defense Synergies 2 16

Spear Goblins
Zap Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Zap
Mega Knight Spear Goblins Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A
Elite Barbarians
Valkyrie Zap Wizard Mega Knight
Valkyrie
Elite Barbarians Spear Goblins Zap Wizard P.E.K.K.A
Wizard
Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Spear Goblins Zap Wizard
P.E.K.K.A
Spear Goblins Zap Valkyrie Wizard
Mega Knight
Zap Spear Goblins Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Zap Valkyrie Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army P.E.K.K.A Valkyrie Mega Knight
Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Spear Goblins Zap Valkyrie Mega Knight
Spear Goblins Zap Wizard
Zap Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Valkyrie Mega Knight
Valkyrie Skeleton Army Spear Goblins Zap Wizard Mega Knight
Spear Goblins Zap Wizard
Skeleton Army P.E.K.K.A Mega Knight Zap Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Zap P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap Elite Barbarians P.E.K.K.A Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Mega Knight Spear Goblins Zap Elite Barbarians Wizard Skeleton Army
Zap Valkyrie Wizard Spear Goblins Mega Knight
P.E.K.K.A Elite Barbarians
Valkyrie Wizard Skeleton Army Mega Knight Spear Goblins Elite Barbarians P.E.K.K.A
P.E.K.K.A Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Spear Goblins Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Valkyrie Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Spear Goblins Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Mega Knight Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army Mega Knight
Wizard Zap
Skeleton Army P.E.K.K.A Spear Goblins Elite Barbarians Valkyrie
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie Skeleton Army
Zap P.E.K.K.A Mega Knight Spear Goblins Elite Barbarians Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Spear Goblins Zap Valkyrie P.E.K.K.A
Valkyrie Mega Knight Zap Elite Barbarians Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Spear Goblins Zap
Wizard
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Valkyrie Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Spear Goblins Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap Spear Goblins Skeleton Army
Zap Wizard
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A Mega Knight
Zap Elite Barbarians
Zap
Zap Mega Knight
P.E.K.K.A
Wizard Mega Knight

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