My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Wizard Balloon Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Balloon
Zap
Dart Goblin Balloon Goblin Giant
Barbarian Barrel
Dart Goblin Wizard
The Log
Suspicious Bush Dart Goblin
Earthquake
Arrows
Suspicious Bush Dart Goblin
Royal Delivery
Dart Goblin Wizard Balloon
Fireball
Suspicious Bush Dart Goblin Wizard Balloon
Poison
Suspicious Bush Dart Goblin Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Dart Goblin Tornado Fireball Wizard Balloon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Dart Goblin Tornado Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Dart Goblin
Balloon Goblin Giant Mega Knight
Fireball
Tornado Goblin Giant Mega Knight
Wizard
Tornado Balloon Goblin Giant Mega Knight
Tornado
Fireball Wizard Balloon Goblin Giant Mega Knight
Balloon
Dart Goblin Wizard Tornado Goblin Giant Mega Knight
Goblin Giant
Fireball Dart Goblin Wizard Tornado Balloon
Mega Knight
Dart Goblin Fireball Wizard Tornado Balloon

Defense Synergies 3 7

Suspicious Bush
Dart Goblin
Tornado Goblin Giant Mega Knight
Fireball
Tornado Goblin Giant Mega Knight
Wizard
Tornado Mega Knight
Tornado
Fireball Wizard Dart Goblin Goblin Giant Mega Knight
Balloon
Goblin Giant
Fireball Dart Goblin Tornado
Mega Knight
Dart Goblin Fireball Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Goblin Giant
Dart Goblin Mega Knight
Tornado Mega Knight Dart Goblin
Dart Goblin Mega Knight
Fireball Tornado Mega Knight
Fireball Tornado Dart Goblin Mega Knight
Dart Goblin Tornado Fireball Wizard
Dart Goblin Fireball Goblin Giant Mega Knight
Tornado
Tornado Dart Goblin Mega Knight
Dart Goblin Fireball Wizard Tornado Goblin Giant Mega Knight
Dart Goblin Fireball Wizard Tornado
Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Dart Goblin Tornado
Mega Knight
Tornado Fireball Mega Knight
Wizard Mega Knight Fireball Tornado
Fireball Mega Knight Dart Goblin Wizard Tornado
Wizard Tornado Dart Goblin Fireball Mega Knight
Dart Goblin Tornado
Wizard Mega Knight Dart Goblin Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Wizard Mega Knight
Mega Knight Goblin Giant
Mega Knight Fireball Tornado Goblin Giant
Goblin Giant Mega Knight
Fireball Wizard Dart Goblin Tornado Goblin Giant
Dart Goblin Fireball Goblin Giant
Mega Knight Goblin Giant
Mega Knight Fireball Tornado
Dart Goblin Goblin Giant
Mega Knight Dart Goblin
Mega Knight Fireball Tornado Goblin Giant
Mega Knight Fireball Wizard Goblin Giant
Wizard Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Tornado Goblin Giant
Mega Knight Dart Goblin Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Tornado
Dart Goblin Fireball Goblin Giant
Dart Goblin Fireball
Fireball Wizard Mega Knight
Fireball Wizard Dart Goblin Tornado Goblin Giant
Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Tornado
Dart Goblin Fireball Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Mega Knight
Fireball Tornado
Dart Goblin Fireball Wizard Mega Knight
Dart Goblin Fireball Wizard Tornado Mega Knight
Fireball Mega Knight
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard Mega Knight
Fireball Dart Goblin Wizard Tornado
Fireball Wizard Tornado Mega Knight
Fireball Dart Goblin Tornado
Dart Goblin Fireball Wizard Tornado
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Dart Goblin Fireball
Fireball Dart Goblin Wizard Tornado
Fireball
Fireball Dart Goblin Wizard Mega Knight
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin Mega Knight
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado Goblin Giant Mega Knight
Fireball Dart Goblin Wizard Mega Knight

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