My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Elixir Golem Goblin Cage Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Graveyard Mighty Miner
Giant Snowball
Skeleton Army Graveyard Mighty Miner
Zap
Skeleton Army Graveyard Mighty Miner
Barbarian Barrel
Elixir Golem Goblin Cage Skeleton Army Graveyard
The Log
Suspicious Bush Elixir Golem Goblin Cage Skeleton Army Graveyard
Earthquake
Elixir Golem Goblin Cage Skeleton Army Graveyard
Arrows
Suspicious Bush Skeleton Army Graveyard
Royal Delivery
Elixir Golem Goblin Cage Battle Healer Skeleton Army Graveyard
Fireball
Suspicious Bush Elixir Golem Goblin Cage Battle Healer Skeleton Army Mighty Miner
Poison
Suspicious Bush Elixir Golem Goblin Cage Battle Healer Skeleton Army Graveyard
Lightning
Goblin Cage Battle Healer Mighty Miner
Rocket
Battle Healer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Golem Battle Healer Skeleton Army Goblin Machine Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Elixir Golem Skeleton Army Goblin Cage Battle Healer Mighty Miner Graveyard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Elixir Golem Skeleton Army Goblin Cage

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Elixir Golem
Battle Healer Graveyard
Goblin Cage
Battle Healer Graveyard
Battle Healer
Elixir Golem Goblin Cage Graveyard
Skeleton Army
Graveyard
Elixir Golem Goblin Cage Battle Healer
Goblin Machine
Mighty Miner

Defense Synergies 0 2

Suspicious Bush
Elixir Golem
Goblin Cage
Battle Healer Skeleton Army
Battle Healer
Goblin Cage
Skeleton Army
Goblin Cage
Graveyard
Goblin Machine
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Skeleton Army Goblin Cage Battle Healer
Goblin Cage Skeleton Army
Goblin Cage Skeleton Army
Goblin Cage Battle Healer Skeleton Army
Skeleton Army
Goblin Cage
Goblin Cage Battle Healer
Mighty Miner Goblin Cage Skeleton Army
Skeleton Army Battle Healer
Skeleton Army
Goblin Cage Skeleton Army Battle Healer
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Goblin Cage Skeleton Army
Goblin Cage Battle Healer Skeleton Army
Goblin Cage Battle Healer
Goblin Cage
Skeleton Army Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Battle Healer
Battle Healer
Skeleton Army Goblin Cage Battle Healer
Skeleton Army Goblin Cage Battle Healer
Goblin Cage Battle Healer Skeleton Army Mighty Miner
Skeleton Army Goblin Cage Battle Healer
Mighty Miner Goblin Cage Battle Healer Skeleton Army
Goblin Cage Skeleton Army
Goblin Cage Skeleton Army
Goblin Cage
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Goblin Cage Skeleton Army
Skeleton Army Goblin Cage Battle Healer Mighty Miner
Goblin Cage Battle Healer Mighty Miner
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Machine
Goblin Machine
Goblin Machine
Goblin Machine
Goblin Machine
Mighty Miner
Skeleton Army

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