My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Wizard Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Inferno Tower Little Prince
Barbarian Barrel
Inferno Tower Wizard Electro Wizard Little Prince
The Log
Suspicious Bush Little Prince
Earthquake
Inferno Tower
Arrows
Suspicious Bush Little Prince
Royal Delivery
Wizard Electro Wizard Little Prince
Fireball
Suspicious Bush Inferno Tower Wizard Electro Wizard Little Prince
Poison
Suspicious Bush Inferno Tower Wizard Electro Wizard Little Prince
Lightning
Inferno Tower Wizard Electro Wizard Little Prince
Rocket
Inferno Tower Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Inferno Tower Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Little Prince Poison Electro Wizard Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush The Log Little Prince Poison

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Inferno Tower
Wizard
Mega Knight
Poison
The Log Mega Knight
The Log
Poison Mega Knight Little Prince
Electro Wizard
Mega Knight
Mega Knight
Wizard Poison The Log Electro Wizard
Little Prince
The Log

Defense Synergies 2 13

Suspicious Bush
Inferno Tower
The Log Electro Wizard Poison Mega Knight
Wizard
The Log Electro Wizard Mega Knight
Poison
Inferno Tower The Log Electro Wizard Mega Knight
The Log
Inferno Tower Wizard Poison Electro Wizard Mega Knight Little Prince
Electro Wizard
Inferno Tower Wizard Poison The Log Mega Knight Little Prince
Mega Knight
Inferno Tower Wizard Poison The Log Electro Wizard
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log Electro Wizard
Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Poison The Log Mega Knight
The Log Electro Wizard Mega Knight
Inferno Tower Electro Wizard Wizard Poison Little Prince
Inferno Tower Poison The Log Electro Wizard Mega Knight
Inferno Tower
Inferno Tower Electro Wizard Mega Knight Little Prince
Poison Electro Wizard Wizard The Log Mega Knight
Inferno Tower Wizard Poison Electro Wizard
Inferno Tower Mega Knight Wizard The Log Electro Wizard
Wizard Mega Knight Poison The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower The Log Electro Wizard Mega Knight
Wizard Mega Knight Inferno Tower Poison Electro Wizard
Mega Knight Wizard The Log Electro Wizard Little Prince
Wizard Poison The Log Electro Wizard Mega Knight Little Prince
Inferno Tower Electro Wizard
Wizard Mega Knight Poison The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Poison Electro Wizard Wizard The Log Mega Knight
Mega Knight Inferno Tower The Log Electro Wizard
Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Mega Knight
Wizard Poison Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Inferno Tower Poison The Log
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Poison The Log Electro Wizard
Mega Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Electro Wizard Poison The Log Little Prince
Poison Mega Knight Inferno Tower Wizard The Log Electro Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Poison Electro Wizard
Poison Wizard The Log Electro Wizard
Poison Wizard
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log Mega Knight
Poison
Wizard Poison The Log Electro Wizard Mega Knight
Wizard Poison The Log Mega Knight Little Prince
Poison The Log Mega Knight
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Mega Knight Little Prince
Poison The Log Wizard Electro Wizard
Wizard Poison The Log Mega Knight
Poison The Log
Poison Wizard Electro Wizard Little Prince
Electro Wizard Wizard Poison
Poison Wizard The Log Mega Knight
Poison Electro Wizard
Mega Knight
Wizard Poison The Log
Electro Wizard
Poison Wizard Electro Wizard
The Log
Poison Wizard Electro Wizard Mega Knight
The Log Wizard Poison
Poison
Mega Knight
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard Mega Knight Little Prince

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