My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Goblin Giant Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Giant Ice Wizard Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Goblin Giant Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Ram Rider Mighty Miner
Giant Snowball
Goblin Gang Barbarians Goblin Curse Ram Rider Mighty Miner
Zap
Goblin Gang Goblin Curse Goblin Giant Ram Rider Mighty Miner
Barbarian Barrel
Goblin Gang Tesla Barbarians Goblin Curse Ice Wizard
The Log
Goblin Gang Barbarians Goblin Curse Ram Rider
Earthquake
Goblin Gang Tesla Barbarians
Arrows
Goblin Gang Goblin Curse
Royal Delivery
Goblin Gang Barbarians Ice Wizard Ram Rider
Fireball
Goblin Gang Tesla Barbarians Ice Wizard Ram Rider Mighty Miner
Poison
Goblin Gang Barbarians Goblin Curse Ice Wizard
Lightning
Tesla Ice Wizard Ram Rider Mighty Miner
Rocket
Barbarians Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Ice Wizard Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Gang Ice Wizard Tesla Mighty Miner Barbarians Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Goblin Gang Ice Wizard Tesla

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Giant
Tesla
Barbarians
Goblin Curse
Goblin Giant
Goblin Gang Ice Wizard
Ice Wizard
Goblin Giant Ram Rider
Ram Rider
Ice Wizard
Mighty Miner

Defense Synergies 1 2

Goblin Gang
Tesla Barbarians Ice Wizard
Tesla
Goblin Gang
Barbarians
Goblin Gang
Goblin Curse
Goblin Giant
Ice Wizard
Goblin Gang
Ram Rider
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Giant Ram Rider
Barbarians Goblin Gang Tesla Goblin Curse Ice Wizard Ram Rider
Goblin Gang Tesla Barbarians Ram Rider Goblin Curse Ice Wizard
Tesla Barbarians Goblin Gang Goblin Curse Ice Wizard Ram Rider
Barbarians
Goblin Gang Tesla Ice Wizard
Tesla Ram Rider Goblin Gang Goblin Curse Ice Wizard
Tesla Barbarians Goblin Giant Ram Rider
Tesla Barbarians Mighty Miner Goblin Gang Goblin Curse Ice Wizard
Goblin Gang Tesla Barbarians Ice Wizard
Goblin Gang Barbarians Goblin Curse Ice Wizard Tesla Goblin Giant Ram Rider
Tesla Goblin Gang Goblin Curse Ice Wizard Ram Rider
Tesla Barbarians Goblin Gang Goblin Curse Ice Wizard Ram Rider
Goblin Gang Tesla Barbarians Goblin Curse
Barbarians Goblin Gang Tesla Goblin Curse Ram Rider
Barbarians Goblin Gang Tesla Goblin Curse Ram Rider
Tesla Barbarians Goblin Gang
Tesla Goblin Gang Barbarians Ice Wizard Ram Rider
Tesla Barbarians Goblin Curse Ice Wizard Ram Rider
Barbarians Tesla Goblin Curse Ram Rider
Goblin Gang Tesla Barbarians Goblin Curse Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Tesla
Goblin Gang Tesla
Goblin Gang Barbarians Goblin Giant Ram Rider
Goblin Gang Tesla Barbarians Goblin Giant Ram Rider
Barbarians Goblin Gang Tesla Goblin Curse Goblin Giant Ram Rider Mighty Miner
Goblin Gang Tesla Goblin Curse Goblin Giant Ice Wizard Ram Rider
Goblin Gang Tesla Barbarians Goblin Giant Ice Wizard Ram Rider
Mighty Miner Tesla Barbarians Goblin Curse Goblin Giant
Barbarians
Goblin Gang Tesla Barbarians Goblin Curse Goblin Giant
Tesla Barbarians
Barbarians Goblin Giant
Barbarians Goblin Gang Tesla Goblin Curse Goblin Giant Ram Rider
Tesla Barbarians Goblin Curse
Goblin Gang Tesla Barbarians Goblin Giant Mighty Miner
Tesla Barbarians Goblin Curse Ice Wizard Mighty Miner
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Ice Wizard Ram Rider
Goblin Giant
Barbarians
Goblin Curse
Goblin Curse Goblin Giant Ice Wizard Ram Rider
Goblin Curse Ice Wizard Ram Rider
Ram Rider
Goblin Gang
Ram Rider
Goblin Curse
Goblin Curse
Barbarians
Goblin Curse Ice Wizard
Ice Wizard Ram Rider
Ram Rider
Goblin Curse
Goblin Curse Ice Wizard
Mighty Miner
Goblin Curse
Goblin Gang Barbarians
Goblin Curse Ice Wizard Ram Rider
Goblin Gang
Goblin Gang
Goblin Giant

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