My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Wizard Skeleton Army Hunter
The Log
Royal Giant Elite Barbarians Skeleton Army Hunter
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Hunter
Fireball
Tesla Elite Barbarians Wizard Skeleton Army Hunter
Poison
Wizard Skeleton Army Hunter
Lightning
Tesla Elite Barbarians Wizard Hunter
Rocket
Elite Barbarians Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tesla Poison Hunter Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Tesla Poison

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Poison Hunter Elite Barbarians Wizard The Log
Elite Barbarians
Royal Giant Wizard The Log
Wizard
Royal Giant Elite Barbarians
Skeleton Army
Poison
Royal Giant The Log
Hunter
Royal Giant
The Log
Royal Giant Elite Barbarians Poison

Defense Synergies 1 11

Tesla
The Log Wizard Skeleton Army Poison
Royal Giant
Elite Barbarians
Wizard Hunter The Log
Wizard
Tesla Elite Barbarians Skeleton Army The Log
Skeleton Army
Tesla Wizard The Log
Poison
Tesla The Log
Hunter
Elite Barbarians The Log
The Log
Tesla Elite Barbarians Wizard Skeleton Army Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Elite Barbarians Skeleton Army Hunter Tesla The Log
Tesla Skeleton Army Hunter Elite Barbarians
Tesla Elite Barbarians Skeleton Army Hunter
Elite Barbarians Skeleton Army Poison The Log
Skeleton Army The Log Tesla Hunter
Tesla Hunter Wizard Poison
Tesla Poison The Log
Tesla Hunter Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Hunter
Skeleton Army Poison Tesla Wizard Hunter The Log
Tesla Hunter Wizard Poison
Tesla Skeleton Army Hunter Elite Barbarians Wizard The Log
Wizard Skeleton Army Tesla Poison Hunter The Log
Elite Barbarians Skeleton Army Tesla Hunter
Skeleton Army Tesla Elite Barbarians Hunter The Log
Tesla Wizard Elite Barbarians Skeleton Army Poison Hunter
Tesla Elite Barbarians Wizard Skeleton Army Hunter The Log
Wizard Poison Hunter The Log Tesla
Tesla Elite Barbarians Hunter
Wizard Skeleton Army Tesla Elite Barbarians Poison Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians
Poison Tesla Elite Barbarians Wizard Hunter The Log
Skeleton Army Elite Barbarians Hunter The Log
Skeleton Army Hunter Tesla Elite Barbarians The Log
Tesla Elite Barbarians Skeleton Army Hunter
Wizard Poison Tesla Hunter
Skeleton Army Tesla Elite Barbarians Hunter
Tesla Elite Barbarians Skeleton Army Hunter
Elite Barbarians Skeleton Army Poison The Log
Tesla Skeleton Army
Tesla Elite Barbarians Hunter
Skeleton Army Elite Barbarians Poison The Log
Elite Barbarians Skeleton Army Tesla Wizard Hunter
Wizard Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Poison Hunter The Log
Poison Tesla Elite Barbarians Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Poison The Log
Wizard Poison The Log
Wizard Poison Hunter
Wizard Poison The Log
Poison The Log Wizard Hunter
Poison The Log Wizard
Elite Barbarians Poison
Poison Wizard The Log
Poison Wizard
Poison Elite Barbarians Hunter The Log
Poison
Elite Barbarians Poison The Log
Wizard Poison Hunter The Log
Wizard Poison The Log
Poison
Wizard Poison Hunter The Log
Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Hunter
Poison The Log Wizard Hunter
Wizard Poison The Log
Poison The Log
Elite Barbarians Poison Wizard Hunter
Wizard Poison
Elite Barbarians
Poison Wizard Hunter The Log
Poison
Wizard Poison The Log
Skeleton Army
Poison Wizard Hunter
The Log
Poison Wizard Hunter
The Log Wizard Poison
Poison
Elite Barbarians
Elite Barbarians Poison The Log
Poison
Poison The Log

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