My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Lumberjack Mother Witch Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Tombstone Musketeer Lumberjack Ram Rider
Zap
Tombstone Ram Rider
Barbarian Barrel
Tombstone Musketeer Lumberjack
The Log
Tombstone Musketeer Lumberjack Ram Rider
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Musketeer Lumberjack Mother Witch Ram Rider
Fireball
Tombstone Musketeer Lumberjack Mother Witch Ram Rider
Poison
Tombstone Musketeer Mother Witch
Lightning
Tombstone Musketeer Lumberjack Mother Witch Ram Rider Monk
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Fireball Musketeer Lumberjack Mother Witch Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tombstone Fireball Musketeer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
The Log Ram Rider
Musketeer
The Log Lumberjack Ram Rider
The Log
Fireball Musketeer Lumberjack Ram Rider
Lumberjack
Musketeer The Log Ram Rider
Mother Witch
Ram Rider
Ram Rider
Fireball Musketeer The Log Lumberjack Mother Witch
Monk

Defense Synergies 4 13

Tombstone
Musketeer Fireball Lumberjack Mother Witch Ram Rider
Fireball
The Log Tombstone Musketeer Lumberjack Ram Rider
Musketeer
Tombstone The Log Lumberjack Fireball Ram Rider
The Log
Fireball Musketeer Lumberjack Mother Witch Ram Rider
Lumberjack
Musketeer Tombstone Fireball The Log Mother Witch Ram Rider
Mother Witch
Tombstone The Log Lumberjack
Ram Rider
Tombstone Fireball Musketeer The Log Lumberjack
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer The Log Ram Rider
Lumberjack Tombstone Musketeer The Log Ram Rider Monk
Lumberjack Ram Rider Tombstone Musketeer
Lumberjack Tombstone Musketeer Ram Rider Monk
Tombstone Fireball The Log Lumberjack Monk
Fireball The Log Musketeer Lumberjack Mother Witch
Musketeer Ram Rider Tombstone Fireball
Fireball Musketeer The Log Ram Rider Monk
Tombstone Musketeer Lumberjack
Musketeer Lumberjack
Mother Witch Tombstone Fireball Musketeer The Log Lumberjack Ram Rider
Musketeer Fireball Ram Rider
Tombstone Lumberjack Fireball Musketeer The Log Ram Rider
Fireball Tombstone The Log Lumberjack
Tombstone Lumberjack Ram Rider
Monk Fireball The Log Lumberjack Ram Rider
Tombstone Fireball Musketeer Lumberjack
Tombstone Fireball Musketeer The Log Lumberjack Ram Rider
The Log Tombstone Fireball Musketeer Lumberjack Mother Witch Ram Rider
Musketeer Lumberjack Ram Rider
Fireball Musketeer The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Fireball
Fireball Musketeer The Log Lumberjack Monk
Tombstone Lumberjack Musketeer The Log Ram Rider
Lumberjack Fireball Musketeer The Log Ram Rider Monk
Tombstone Musketeer Lumberjack Ram Rider
Fireball Mother Witch Musketeer Ram Rider Monk
Tombstone Fireball Musketeer Lumberjack Ram Rider
Lumberjack
Tombstone Fireball The Log Monk
Tombstone Musketeer
Tombstone Musketeer Lumberjack
Monk Fireball The Log
Tombstone Fireball Lumberjack Ram Rider
Fireball Musketeer
Tombstone Fireball Musketeer The Log Lumberjack Monk
Fireball Musketeer The Log Mother Witch
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Monk
Fireball Monk Musketeer The Log Ram Rider
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Mother Witch Musketeer Ram Rider Monk
Musketeer The Log
Fireball The Log Ram Rider
Fireball The Log Monk Ram Rider
Fireball Musketeer Lumberjack
Monk Fireball Musketeer The Log Ram Rider
Fireball Monk Musketeer
Fireball Musketeer The Log
Fireball Musketeer Monk
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Monk Fireball
Fireball Musketeer The Log Monk
Fireball The Log Mother Witch Monk
Fireball Musketeer The Log Monk
Fireball
Musketeer The Log Monk
Fireball Musketeer The Log Monk
The Log Mother Witch Fireball
Fireball The Log Musketeer Ram Rider Monk
Fireball Musketeer The Log Ram Rider Monk
Fireball Musketeer The Log
Fireball Musketeer Mother Witch
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Monk
Fireball The Log Monk
Tombstone Fireball Musketeer
Fireball Musketeer Ram Rider Monk
The Log Fireball
Fireball Musketeer Lumberjack
The Log Fireball Musketeer
Monk Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Monk

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