My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Mediocre
Versatility
RIP
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Wall Breakers Clone
Giant Snowball
Tombstone Battle Ram Goblin Hut Royal Hogs Wall Breakers Clone
Zap
Tombstone Battle Ram Goblin Hut Royal Hogs Wall Breakers Clone
Barbarian Barrel
Tombstone Battle Ram Goblin Hut Royal Hogs Wall Breakers Clone
The Log
Tombstone Battle Ram Goblin Hut Royal Hogs Wall Breakers Clone
Earthquake
Tombstone Goblin Hut Royal Hogs Clone
Arrows
Tombstone Goblin Hut Royal Hogs Wall Breakers Clone
Royal Delivery
Battle Ram Goblin Hut Royal Hogs Wall Breakers Clone
Fireball
Tombstone Battle Ram Goblin Hut Royal Hogs Wall Breakers Clone
Poison
Tombstone Goblin Hut Royal Hogs Clone
Lightning
Tombstone Battle Ram Goblin Hut
Rocket
Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Clone Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Tombstone Clone Tornado Battle Ram Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Tombstone Clone

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Battle Ram
Goblin Hut Royal Hogs Mirror Wall Breakers Tornado
Goblin Hut
Battle Ram Royal Hogs Mirror
Royal Hogs
Battle Ram Goblin Hut Clone
Mirror
Battle Ram Goblin Hut Wall Breakers Tornado
Wall Breakers
Battle Ram Mirror
Clone
Royal Hogs
Tornado
Battle Ram Mirror

Defense Synergies 1 2

Tombstone
Mirror
Battle Ram
Goblin Hut
Mirror
Royal Hogs
Mirror
Tornado Tombstone Goblin Hut
Wall Breakers
Clone
Tornado
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Hut
Tombstone Goblin Hut
Goblin Hut Tornado Tombstone
Goblin Hut Tombstone
Tombstone Tornado
Tornado
Tornado Tombstone Goblin Hut
Tombstone Goblin Hut Tornado
Tornado
Tombstone Goblin Hut Tornado
Goblin Hut Tornado
Tombstone Goblin Hut
Tombstone Goblin Hut Tornado
Tombstone Goblin Hut
Tornado Goblin Hut
Tombstone Goblin Hut Tornado
Tombstone Goblin Hut Tornado
Tornado Tombstone Goblin Hut
Goblin Hut Tornado
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Hut
Tombstone Goblin Hut
Tornado
Tombstone Goblin Hut
Goblin Hut Tornado
Tombstone Goblin Hut
Tombstone Goblin Hut Tornado
Tombstone Goblin Hut
Tombstone Goblin Hut
Tornado
Tombstone
Tombstone Goblin Hut Tornado
Goblin Hut
Tombstone Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Goblin Hut
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Goblin Hut
Goblin Hut
Goblin Hut
Goblin Hut
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Goblin Hut
Tombstone Goblin Hut
Tornado
Tornado
Tornado
Tornado
Tornado

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