My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Electro Dragon Ice Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Electro Dragon Ice Wizard Inferno Dragon Lumberjack
Fireball
Electro Dragon Ice Wizard Inferno Dragon Lumberjack
Poison
Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Inferno Dragon Lumberjack
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Rune Giant Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Poison Rune Giant Inferno Dragon Lumberjack Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Poison Rune Giant

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Poison Electro Dragon Ice Wizard Mega Knight
Poison
Tornado Electro Dragon Mega Knight
Rune Giant
Inferno Dragon Lumberjack Ice Wizard
Electro Dragon
Tornado Poison Ice Wizard Inferno Dragon Mega Knight
Ice Wizard
Tornado Rune Giant Electro Dragon Lumberjack
Inferno Dragon
Rune Giant Mega Knight Electro Dragon
Lumberjack
Rune Giant Ice Wizard Mega Knight
Mega Knight
Inferno Dragon Tornado Poison Electro Dragon Lumberjack

Defense Synergies 1 13

Tornado
Ice Wizard Poison Electro Dragon Inferno Dragon Mega Knight
Poison
Tornado Ice Wizard Mega Knight
Rune Giant
Electro Dragon
Tornado Ice Wizard Inferno Dragon Lumberjack
Ice Wizard
Tornado Poison Electro Dragon Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Tornado Electro Dragon Ice Wizard Mega Knight
Lumberjack
Electro Dragon Ice Wizard
Mega Knight
Tornado Poison Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Inferno Dragon Lumberjack Electro Dragon Ice Wizard Mega Knight
Tornado Lumberjack Mega Knight Electro Dragon Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Electro Dragon Ice Wizard Mega Knight
Tornado Poison Lumberjack Mega Knight
Tornado Electro Dragon Ice Wizard Lumberjack Mega Knight
Tornado Inferno Dragon Poison Electro Dragon Ice Wizard
Poison Electro Dragon Mega Knight
Inferno Dragon Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack Mega Knight
Poison Ice Wizard Tornado Electro Dragon Lumberjack Mega Knight
Inferno Dragon Tornado Poison Electro Dragon Ice Wizard
Lumberjack Mega Knight Electro Dragon Ice Wizard
Mega Knight Tornado Poison Electro Dragon Lumberjack
Inferno Dragon Lumberjack Mega Knight
Tornado Inferno Dragon Lumberjack Mega Knight
Mega Knight Tornado Poison Electro Dragon Lumberjack
Mega Knight Tornado Electro Dragon Ice Wizard Lumberjack
Tornado Poison Electro Dragon Ice Wizard Inferno Dragon Lumberjack Mega Knight
Tornado Inferno Dragon Lumberjack
Mega Knight Poison Electro Dragon Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Poison Electro Dragon Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Electro Dragon
Lumberjack Mega Knight Tornado
Inferno Dragon Lumberjack Mega Knight
Poison Tornado Electro Dragon Ice Wizard
Ice Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Dragon Mega Knight Tornado Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Electro Dragon Lumberjack
Mega Knight Tornado Poison
Mega Knight Lumberjack
Electro Dragon Mega Knight
Electro Dragon Tornado Poison Inferno Dragon Lumberjack
Poison Mega Knight Electro Dragon Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Tornado Electro Dragon Ice Wizard
Poison Electro Dragon
Poison
Poison Mega Knight
Poison Tornado Electro Dragon Ice Wizard
Tornado Poison
Poison Tornado Electro Dragon Ice Wizard
Poison Tornado Electro Dragon
Tornado Poison Electro Dragon Lumberjack
Poison Tornado Electro Dragon
Poison Tornado Electro Dragon
Poison
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon Mega Knight
Tornado Poison
Poison Electro Dragon Mega Knight
Tornado Poison Electro Dragon Mega Knight
Poison Mega Knight
Tornado Poison
Tornado
Poison Electro Dragon
Tornado Poison Electro Dragon Ice Wizard Mega Knight
Inferno Dragon
Poison Tornado Electro Dragon Ice Wizard
Tornado Poison Electro Dragon Mega Knight
Poison Tornado
Poison Tornado Electro Dragon Ice Wizard
Electro Dragon Poison
Poison Electro Dragon Mega Knight
Poison Electro Dragon
Mega Knight
Poison
Electro Dragon
Poison Tornado Electro Dragon Ice Wizard
Poison Electro Dragon Lumberjack Mega Knight
Poison Electro Dragon
Tornado Poison
Electro Dragon Mega Knight
Electro Dragon Tornado Poison
Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Mega Knight
Inferno Dragon
Electro Dragon Mega Knight
Poison

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