My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone Goblin Drill
Giant Snowball
Wall Breakers Clone Goblin Drill
Zap
Wall Breakers Clone Goblin Drill
Barbarian Barrel
Valkyrie Bomb Tower Wall Breakers Clone Goblin Drill
The Log
Wall Breakers Clone Goblin Drill
Earthquake
Bomb Tower Clone Goblin Drill
Arrows
Wall Breakers Clone Goblin Drill
Royal Delivery
Valkyrie Wall Breakers Clone Goblin Drill P.E.K.K.A
Fireball
Bomb Tower Wall Breakers Clone Goblin Drill
Poison
Bomb Tower Clone Goblin Drill
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Clone Goblin Drill P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Clone Valkyrie Bomb Tower Goblin Drill Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Rage Clone Valkyrie

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wall Breakers P.E.K.K.A
Bomb Tower
Wall Breakers
Goblin Drill Valkyrie
Rage
Golden Knight
Clone
Goblin Drill
Wall Breakers Golden Knight
P.E.K.K.A
Valkyrie
Golden Knight
Rage Goblin Drill

Defense Synergies 0 3

Valkyrie
Bomb Tower Goblin Drill P.E.K.K.A
Bomb Tower
Valkyrie
Wall Breakers
Rage
Clone
Goblin Drill
Valkyrie
P.E.K.K.A
Valkyrie
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Golden Knight
Bomb Tower P.E.K.K.A Valkyrie Goblin Drill
Bomb Tower P.E.K.K.A Valkyrie Goblin Drill
Bomb Tower P.E.K.K.A Valkyrie Goblin Drill
Valkyrie Bomb Tower P.E.K.K.A
Valkyrie Bomb Tower
Bomb Tower
Valkyrie Bomb Tower P.E.K.K.A Golden Knight
P.E.K.K.A Bomb Tower Goblin Drill
Valkyrie
Valkyrie Bomb Tower Goblin Drill
Bomb Tower Goblin Drill P.E.K.K.A Valkyrie
Valkyrie Bomb Tower Goblin Drill P.E.K.K.A Golden Knight
P.E.K.K.A Bomb Tower Goblin Drill
Bomb Tower Goblin Drill P.E.K.K.A
Bomb Tower Valkyrie Goblin Drill P.E.K.K.A
Bomb Tower Valkyrie Goblin Drill Golden Knight
Valkyrie Bomb Tower Goblin Drill
P.E.K.K.A Bomb Tower Goblin Drill
Valkyrie Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower Golden Knight
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Goblin Drill
Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Goblin Drill
P.E.K.K.A Valkyrie Bomb Tower Golden Knight
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Bomb Tower Golden Knight
Valkyrie Bomb Tower
Valkyrie Bomb Tower Goblin Drill P.E.K.K.A Golden Knight
Valkyrie Bomb Tower P.E.K.K.A Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Goblin Drill Golden Knight
Golden Knight
Goblin Drill
Valkyrie
Valkyrie
Golden Knight
Valkyrie Golden Knight
Golden Knight
Goblin Drill Golden Knight
Valkyrie Golden Knight
Goblin Drill
Valkyrie
Golden Knight
Golden Knight
Golden Knight
P.E.K.K.A
Valkyrie
P.E.K.K.A
Golden Knight
Golden Knight
P.E.K.K.A

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