My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Magic Archer
The Log
Firecracker
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Magic Archer
Fireball
Firecracker Bomb Tower Magic Archer
Poison
Firecracker Bomb Tower Magic Archer
Lightning
Valkyrie Bomb Tower Magic Archer
Rocket
Valkyrie Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Rocket Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Bomb Tower Rocket Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fireball Valkyrie Bomb Tower Poison Magic Archer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Fireball Valkyrie

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie
Fireball
The Log Magic Archer
Valkyrie
Firecracker Magic Archer
Bomb Tower
Rocket
Poison
The Log
The Log
Fireball Poison Magic Archer
Magic Archer
Fireball Valkyrie The Log

Defense Synergies 4 10

Firecracker
Valkyrie The Log Bomb Tower
Fireball
The Log Valkyrie Bomb Tower
Valkyrie
Firecracker Fireball Bomb Tower The Log Magic Archer
Bomb Tower
The Log Firecracker Fireball Valkyrie Magic Archer
Rocket
The Log
Poison
The Log
The Log
Firecracker Fireball Bomb Tower Valkyrie Rocket Poison Magic Archer
Magic Archer
Valkyrie Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Fireball Valkyrie The Log Magic Archer
Bomb Tower Firecracker Valkyrie The Log
Bomb Tower Rocket Valkyrie
Bomb Tower Firecracker Valkyrie
Firecracker Fireball Valkyrie Bomb Tower Rocket Poison The Log
Fireball The Log Firecracker Valkyrie Bomb Tower Magic Archer
Rocket Firecracker Fireball Bomb Tower Poison Magic Archer
Rocket Fireball Valkyrie Bomb Tower Poison The Log Magic Archer
Bomb Tower
Firecracker Valkyrie
Valkyrie Poison Firecracker Fireball Bomb Tower The Log Magic Archer
Firecracker Fireball Poison Magic Archer
Bomb Tower Fireball Valkyrie Rocket The Log
Fireball Valkyrie Bomb Tower Rocket Firecracker Poison The Log Magic Archer
Bomb Tower
Bomb Tower Rocket Fireball The Log
Bomb Tower Firecracker Fireball Valkyrie Poison
Fireball Valkyrie Bomb Tower Firecracker The Log Magic Archer
Valkyrie Bomb Tower Poison The Log Firecracker Fireball Magic Archer
Bomb Tower
Valkyrie Firecracker Fireball Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Poison Firecracker Valkyrie Bomb Tower Rocket The Log Magic Archer
Valkyrie Bomb Tower Rocket The Log
Valkyrie Rocket Fireball The Log
Valkyrie
Firecracker Fireball Rocket Poison Bomb Tower Magic Archer
Rocket Fireball Valkyrie Bomb Tower
Valkyrie Bomb Tower
Rocket Firecracker Fireball Valkyrie Bomb Tower Poison The Log Magic Archer
Valkyrie Bomb Tower
Rocket Fireball Valkyrie Poison The Log
Rocket Fireball Valkyrie Bomb Tower
Firecracker Fireball Valkyrie Bomb Tower Magic Archer
Firecracker Fireball Valkyrie Bomb Tower Rocket Poison The Log Magic Archer
Valkyrie Poison Firecracker Fireball Bomb Tower The Log Magic Archer
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Firecracker Valkyrie Rocket The Log
Firecracker Fireball Poison The Log Magic Archer
Rocket Fireball Poison The Log Magic Archer
Firecracker Fireball Valkyrie Rocket Poison The Log
Fireball Rocket Poison Firecracker Valkyrie The Log Magic Archer
Firecracker Fireball Poison Rocket Magic Archer
Firecracker Poison The Log Magic Archer
Fireball Poison The Log Firecracker Magic Archer
Fireball Poison The Log Firecracker
Rocket Fireball Poison
Firecracker Rocket Poison Fireball Valkyrie The Log Magic Archer
Fireball Poison Firecracker Rocket Magic Archer
Rocket Poison Firecracker Fireball The Log Magic Archer
Firecracker Fireball Rocket Poison Magic Archer
Firecracker Fireball Poison The Log Magic Archer
Rocket Firecracker Fireball Poison The Log Magic Archer
Magic Archer Firecracker Fireball Rocket Poison The Log
Fireball Rocket Poison
Rocket
Rocket Firecracker Fireball Poison The Log Magic Archer
Rocket Firecracker Fireball Valkyrie Poison The Log Magic Archer
Rocket Fireball Poison The Log Magic Archer
Rocket Fireball Poison
Rocket The Log
Rocket Fireball Poison The Log
Firecracker Poison The Log Fireball Valkyrie Magic Archer
Firecracker Fireball Poison The Log Magic Archer
Fireball Poison The Log Magic Archer
Fireball Rocket Poison Firecracker The Log Magic Archer
Poison Firecracker Fireball Magic Archer
Rocket Firecracker Fireball Poison
Fireball
Poison Fireball Rocket The Log Magic Archer
Rocket Firecracker Fireball Poison Magic Archer
Rocket Firecracker Fireball Poison The Log Magic Archer
Fireball Rocket Magic Archer
Fireball Rocket Poison Firecracker Magic Archer
The Log Fireball
Fireball Poison Firecracker Valkyrie Rocket Magic Archer
The Log Firecracker Fireball Poison Magic Archer
Rocket Fireball Poison
Firecracker
Firecracker Fireball Rocket Poison The Log Magic Archer
Firecracker Fireball Rocket Poison Magic Archer
Poison Firecracker Fireball Rocket The Log Magic Archer
Fireball Firecracker Rocket

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