My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Witch Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Goblin Hut Witch
Zap
Goblin Hut Witch Sparky
Barbarian Barrel
Valkyrie Goblin Hut Witch Sparky
The Log
Goblin Hut Witch Sparky
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Valkyrie Goblin Hut Witch Sparky
Fireball
Goblin Hut Witch Sparky
Poison
Goblin Hut Witch Sparky
Lightning
Valkyrie Goblin Hut Witch Sparky
Rocket
Valkyrie Goblin Hut Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Valkyrie Freeze Goblin Hut Witch Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Valkyrie Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem Freeze The Log Sparky
Valkyrie
Goblin Hut Witch Sparky
Goblin Hut
Valkyrie Golem The Log
Freeze
Fireball
Witch
Valkyrie Golem
Golem
Fireball Goblin Hut Witch The Log Sparky
The Log
Fireball Goblin Hut Golem Sparky
Sparky
Fireball Valkyrie Golem The Log

Defense Synergies 1 11

Fireball
The Log Valkyrie Goblin Hut Freeze
Valkyrie
Fireball Goblin Hut Freeze Witch The Log Sparky
Goblin Hut
Fireball Valkyrie
Freeze
Fireball Valkyrie Sparky
Witch
Valkyrie The Log
Golem
The Log
Fireball Valkyrie Witch Sparky
Sparky
Valkyrie Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut The Log Sparky
Sparky Valkyrie Goblin Hut Witch The Log
Goblin Hut Witch Sparky Valkyrie Freeze
Goblin Hut Witch Sparky Valkyrie
Fireball Valkyrie The Log Sparky
Fireball Freeze The Log Valkyrie
Fireball Goblin Hut Freeze Witch
Fireball Valkyrie The Log Sparky
Witch Sparky Goblin Hut
Valkyrie Sparky
Valkyrie Witch Fireball Goblin Hut Freeze The Log
Fireball Goblin Hut Witch
Goblin Hut Sparky Fireball Valkyrie Freeze Witch The Log
Fireball Valkyrie Sparky Goblin Hut Freeze Witch The Log
Sparky Goblin Hut
Fireball Goblin Hut Freeze The Log Sparky
Sparky Fireball Valkyrie Goblin Hut Witch
Fireball Valkyrie Goblin Hut Witch The Log
Valkyrie Freeze Witch The Log Fireball Goblin Hut
Sparky Goblin Hut
Valkyrie Fireball Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Witch Sparky
Fireball Valkyrie The Log
Valkyrie Goblin Hut Witch The Log Sparky
Valkyrie Fireball The Log Sparky
Valkyrie Goblin Hut Witch Sparky
Fireball Goblin Hut Freeze Witch
Sparky Fireball Valkyrie Goblin Hut Witch
Valkyrie Sparky
Freeze Fireball Valkyrie Goblin Hut Witch The Log Sparky
Witch Goblin Hut Sparky
Valkyrie Goblin Hut Witch Sparky
Fireball Valkyrie The Log
Fireball Valkyrie Witch Sparky
Fireball Valkyrie Witch Sparky
Goblin Hut Witch Sparky Fireball Valkyrie Freeze The Log
Valkyrie Fireball Goblin Hut Freeze Witch The Log Sparky
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze The Log Sparky
Fireball The Log
Fireball Goblin Hut The Log Sparky
Fireball Valkyrie Freeze The Log Sparky
Fireball Valkyrie The Log Sparky
Fireball Freeze Witch
Witch The Log Sparky
Fireball The Log Freeze
Fireball The Log
Fireball Sparky
Fireball Valkyrie The Log Sparky
Fireball
Fireball Goblin Hut The Log Sparky
Fireball Freeze
Fireball Goblin Hut The Log Sparky
Fireball Goblin Hut Witch The Log Sparky
Fireball Goblin Hut The Log Sparky
Fireball Freeze Sparky
Sparky
Fireball The Log Sparky
Fireball Valkyrie Witch The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Fireball The Log
Freeze The Log Fireball Valkyrie Witch Sparky
Witch
Fireball The Log Witch Sparky
Fireball Witch The Log Sparky
Fireball The Log Sparky
Fireball Witch Sparky
Fireball Goblin Hut Freeze Witch
Fireball Sparky
Fireball The Log Sparky
Fireball Freeze Sparky
Sparky
Fireball The Log Sparky
Fireball Goblin Hut Freeze Witch
Fireball Witch
Freeze
The Log Fireball
Fireball Valkyrie Sparky
The Log Fireball
Fireball Sparky
Sparky
Fireball Freeze Witch The Log Sparky
Fireball Witch
Fireball Freeze Witch The Log Sparky
Sparky
Fireball Sparky

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