My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Bomb Tower Electro Wizard
The Log
Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Electro Wizard Inferno Dragon
Fireball
Bomb Tower Hog Rider Electro Wizard Inferno Dragon
Poison
Bomb Tower Electro Wizard
Lightning
Valkyrie Bomb Tower Electro Wizard Inferno Dragon
Rocket
Valkyrie Bomb Tower Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Valkyrie Bomb Tower Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Earthquake Fireball Valkyrie Bomb Tower Hog Rider Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Earthquake Fireball Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hog Rider Fireball Barbarian Barrel
Fireball
Hog Rider Earthquake Electro Wizard
Valkyrie
Hog Rider Electro Wizard
Bomb Tower
Hog Rider
Earthquake Fireball Valkyrie Barbarian Barrel Electro Wizard
Barbarian Barrel
Earthquake Hog Rider
Electro Wizard
Fireball Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 2 11

Earthquake
Fireball Bomb Tower Barbarian Barrel
Fireball
Barbarian Barrel Earthquake Valkyrie Bomb Tower Electro Wizard
Valkyrie
Fireball Bomb Tower Electro Wizard
Bomb Tower
Barbarian Barrel Earthquake Fireball Valkyrie Electro Wizard
Hog Rider
Barbarian Barrel
Fireball Bomb Tower Earthquake Electro Wizard
Electro Wizard
Fireball Valkyrie Bomb Tower Barbarian Barrel Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Valkyrie Barbarian Barrel Electro Wizard
Bomb Tower Inferno Dragon Valkyrie Electro Wizard
Bomb Tower Valkyrie Electro Wizard Inferno Dragon
Bomb Tower Inferno Dragon Valkyrie Electro Wizard
Earthquake Fireball Valkyrie Bomb Tower Barbarian Barrel
Fireball Barbarian Barrel Earthquake Valkyrie Bomb Tower Electro Wizard
Electro Wizard Inferno Dragon Fireball Bomb Tower
Earthquake Fireball Valkyrie Bomb Tower Barbarian Barrel Electro Wizard
Inferno Dragon Bomb Tower
Valkyrie Barbarian Barrel Electro Wizard
Valkyrie Electro Wizard Earthquake Fireball Bomb Tower Barbarian Barrel
Inferno Dragon Fireball Electro Wizard
Bomb Tower Earthquake Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bomb Tower Earthquake Barbarian Barrel Electro Wizard
Inferno Dragon Bomb Tower Electro Wizard
Bomb Tower Fireball Electro Wizard Inferno Dragon
Bomb Tower Fireball Valkyrie Electro Wizard
Fireball Bomb Tower Valkyrie Barbarian Barrel Electro Wizard
Earthquake Valkyrie Bomb Tower Barbarian Barrel Fireball Electro Wizard Inferno Dragon
Bomb Tower Electro Wizard Inferno Dragon
Valkyrie Earthquake Fireball Bomb Tower Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Valkyrie Bomb Tower Barbarian Barrel Inferno Dragon
Valkyrie Bomb Tower Electro Wizard
Valkyrie Fireball Barbarian Barrel Electro Wizard
Valkyrie Inferno Dragon
Fireball Bomb Tower Electro Wizard
Fireball Valkyrie Bomb Tower Electro Wizard
Valkyrie Bomb Tower Inferno Dragon
Electro Wizard Fireball Valkyrie Bomb Tower Barbarian Barrel Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Bomb Tower
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower
Electro Wizard Fireball Valkyrie Bomb Tower Barbarian Barrel Inferno Dragon
Valkyrie Earthquake Fireball Bomb Tower Barbarian Barrel Electro Wizard Inferno Dragon
Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Electro Wizard
Earthquake Fireball Barbarian Barrel
Earthquake Fireball Valkyrie Barbarian Barrel
Fireball Earthquake Valkyrie Barbarian Barrel
Fireball
Earthquake
Earthquake Fireball Barbarian Barrel
Fireball
Fireball Electro Wizard
Earthquake Fireball Valkyrie Barbarian Barrel Electro Wizard
Fireball
Earthquake Fireball Barbarian Barrel
Earthquake Fireball Barbarian Barrel
Earthquake Fireball Barbarian Barrel
Earthquake Fireball Barbarian Barrel
Earthquake Fireball Barbarian Barrel
Earthquake Fireball Barbarian Barrel
Earthquake Fireball Barbarian Barrel Electro Wizard
Earthquake Fireball Valkyrie Barbarian Barrel
Earthquake Fireball
Fireball
Earthquake Fireball Barbarian Barrel
Earthquake Fireball Valkyrie Barbarian Barrel
Inferno Dragon
Fireball Earthquake Barbarian Barrel Electro Wizard
Fireball
Fireball Barbarian Barrel
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Earthquake Fireball
Fireball Electro Wizard
Earthquake Fireball
Earthquake Electro Wizard Fireball Barbarian Barrel
Fireball Electro Wizard
Fireball Barbarian Barrel
Fireball Valkyrie Electro Wizard
Earthquake Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard
Inferno Dragon
Fireball

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