My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Valkyrie Guards Hunter Electro Wizard
The Log
Hog Rider Guards Hunter
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards Hunter Electro Wizard
Fireball
Hog Rider Hunter Electro Wizard
Poison
Guards Hunter Electro Wizard
Lightning
Valkyrie Hunter Electro Wizard
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fireball Valkyrie Hog Rider Hunter Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fireball Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Electro Wizard Mega Knight
Valkyrie
Hog Rider Hunter Electro Wizard
Hog Rider
Fireball Valkyrie The Log Guards Hunter Electro Wizard Mega Knight
Guards
Hog Rider The Log
Hunter
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Fireball Guards Mega Knight
Electro Wizard
Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Fireball Hog Rider Hunter The Log Electro Wizard

Defense Synergies 2 14

Fireball
The Log Valkyrie Electro Wizard Mega Knight
Valkyrie
Fireball Hunter The Log Electro Wizard
Hog Rider
Guards
Hunter The Log Electro Wizard
Hunter
Guards Valkyrie The Log Electro Wizard Mega Knight
The Log
Fireball Valkyrie Guards Hunter Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Guards Hunter The Log Mega Knight
Mega Knight
Fireball Hunter The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Electro Wizard
Hunter Valkyrie The Log Electro Wizard Mega Knight
Hunter Mega Knight Valkyrie Electro Wizard
Hunter Valkyrie Guards Electro Wizard Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Valkyrie Guards Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Fireball
Fireball Valkyrie The Log Electro Wizard Mega Knight
Hunter
Guards Valkyrie Hunter Electro Wizard Mega Knight
Valkyrie Guards Electro Wizard Fireball Hunter The Log Mega Knight
Hunter Fireball Electro Wizard
Hunter Mega Knight Fireball Valkyrie Guards The Log Electro Wizard
Fireball Valkyrie Mega Knight Guards Hunter The Log Electro Wizard
Hunter Electro Wizard Mega Knight
Fireball Hunter The Log Electro Wizard Mega Knight
Mega Knight Fireball Valkyrie Hunter Electro Wizard
Fireball Valkyrie Mega Knight Guards Hunter The Log Electro Wizard
Valkyrie Hunter The Log Fireball Guards Electro Wizard Mega Knight
Hunter Electro Wizard
Valkyrie Mega Knight Fireball Guards Hunter The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Hunter The Log Mega Knight
Guards Mega Knight Valkyrie Hunter The Log Electro Wizard
Valkyrie Guards Hunter Mega Knight Fireball The Log Electro Wizard
Valkyrie Guards Hunter Mega Knight
Fireball Hunter Electro Wizard
Guards Fireball Valkyrie Hunter Electro Wizard
Mega Knight Valkyrie Hunter
Electro Wizard Mega Knight Fireball Valkyrie The Log
Guards
Mega Knight Valkyrie Guards Hunter
Mega Knight Fireball Valkyrie Guards The Log Electro Wizard
Mega Knight Fireball Valkyrie Guards Hunter
Fireball Valkyrie Mega Knight
Guards Electro Wizard Fireball Valkyrie Hunter The Log
Valkyrie Mega Knight Fireball Hunter The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie The Log Mega Knight
Fireball Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Fireball Guards Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log Mega Knight
Fireball
Fireball Hunter The Log Electro Wizard Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Hunter Mega Knight
Fireball The Log Hunter Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Hunter Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball Hunter The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball Guards
Fireball Hunter Electro Wizard
The Log Fireball
Fireball Valkyrie Hunter Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball Guards The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Mega Knight
Fireball Mega Knight

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