My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Guards Skeleton Army Baby Dragon Witch
Zap
Goblin Barrel Guards Skeleton Army Witch
Barbarian Barrel
Valkyrie Goblin Barrel Guards Skeleton Army Witch Electro Wizard
The Log
Hog Rider Goblin Barrel Guards Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Guards Skeleton Army Witch
Arrows
Goblin Barrel Guards Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Guards Skeleton Army Baby Dragon Witch Electro Wizard
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch Electro Wizard
Poison
Guards Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Skeleton Army Valkyrie Hog Rider Baby Dragon Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Skeleton Army Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Baby Dragon Witch Electro Wizard
Hog Rider
Valkyrie Goblin Barrel Guards Baby Dragon Witch Electro Wizard
Goblin Barrel
Valkyrie Hog Rider Guards Skeleton Army Baby Dragon
Guards
Hog Rider Goblin Barrel
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Hog Rider Goblin Barrel Witch Electro Wizard
Witch
Valkyrie Hog Rider Baby Dragon
Electro Wizard
Valkyrie Hog Rider Baby Dragon

Defense Synergies 0 10

Valkyrie
Baby Dragon Witch Electro Wizard
Hog Rider
Goblin Barrel
Guards
Skeleton Army Baby Dragon Witch Electro Wizard
Skeleton Army
Guards Electro Wizard
Baby Dragon
Valkyrie Guards Witch
Witch
Valkyrie Guards Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Guards Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Skeleton Army Valkyrie Witch Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Skeleton Army Witch Valkyrie Guards Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Valkyrie Guards Baby Dragon Electro Wizard
Electro Wizard Baby Dragon Witch
Valkyrie Baby Dragon Electro Wizard
Witch Skeleton Army
Guards Skeleton Army Valkyrie Electro Wizard
Valkyrie Guards Skeleton Army Witch Electro Wizard Baby Dragon
Baby Dragon Witch Electro Wizard
Skeleton Army Valkyrie Guards Witch Electro Wizard
Valkyrie Skeleton Army Guards Baby Dragon Witch Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard
Valkyrie Guards Skeleton Army Baby Dragon Witch Electro Wizard
Valkyrie Baby Dragon Witch Guards Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Guards Baby Dragon Witch Electro Wizard
Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Witch Electro Wizard
Electro Wizard Valkyrie Baby Dragon
Guards Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Guards Skeleton Army Electro Wizard
Valkyrie Guards Skeleton Army Witch
Baby Dragon Witch Electro Wizard
Guards Skeleton Army Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army Baby Dragon Witch
Witch Guards Skeleton Army
Valkyrie Guards Witch
Skeleton Army Valkyrie Guards Electro Wizard
Skeleton Army Valkyrie Guards Witch
Valkyrie Skeleton Army Baby Dragon Witch
Guards Skeleton Army Witch Electro Wizard Valkyrie Baby Dragon
Valkyrie Baby Dragon Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Guards
Valkyrie Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Guards Electro Wizard
Valkyrie Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Baby Dragon Electro Wizard
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch Electro Wizard
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch Electro Wizard
Electro Wizard Guards Witch
Electro Wizard
Electro Wizard Guards Skeleton Army Witch
Baby Dragon Witch Electro Wizard
Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Guards Baby Dragon Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Witch Electro Wizard

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