My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Royal Ghost
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Witch Royal Ghost
Fireball
Hog Rider Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Royal Ghost Valkyrie Hog Rider Golden Knight Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Royal Ghost Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Wizard Witch Royal Ghost
Hog Rider
Valkyrie The Log Wizard Witch Golden Knight
Wizard
Valkyrie Hog Rider Royal Ghost
Skeleton Army
Witch
Valkyrie Hog Rider Royal Ghost
The Log
Hog Rider
Royal Ghost
Valkyrie Wizard Witch Golden Knight
Golden Knight
Hog Rider Royal Ghost

Defense Synergies 0 12

Valkyrie
Wizard Witch The Log
Hog Rider
Wizard
Valkyrie Skeleton Army The Log Royal Ghost Golden Knight
Skeleton Army
Wizard The Log
Witch
Valkyrie The Log Royal Ghost
The Log
Valkyrie Wizard Skeleton Army Witch Royal Ghost Golden Knight
Royal Ghost
Wizard Witch The Log
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Golden Knight
Skeleton Army Valkyrie Witch The Log
Skeleton Army Witch Valkyrie
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Royal Ghost
Wizard Witch
Valkyrie The Log Golden Knight
Witch Skeleton Army
Skeleton Army Valkyrie Royal Ghost
Valkyrie Skeleton Army Witch Wizard The Log Royal Ghost
Wizard Witch
Skeleton Army Valkyrie Wizard Witch The Log
Valkyrie Wizard Skeleton Army Witch The Log Royal Ghost Golden Knight
Skeleton Army
Skeleton Army The Log
Wizard Valkyrie Skeleton Army Witch
Valkyrie Wizard Skeleton Army Witch The Log Royal Ghost Golden Knight
Valkyrie Wizard Witch The Log Royal Ghost
Valkyrie Wizard Skeleton Army Royal Ghost Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Royal Ghost
Valkyrie Wizard The Log Royal Ghost
Skeleton Army Valkyrie Witch The Log Golden Knight
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army Witch
Wizard Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Valkyrie Witch Golden Knight
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie Wizard Witch Golden Knight
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie The Log Golden Knight
Valkyrie Wizard Witch The Log Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Royal Ghost Golden Knight
The Log Royal Ghost Golden Knight
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard Golden Knight
Valkyrie Wizard The Log Golden Knight
Wizard
The Log Golden Knight
The Log
Wizard Witch The Log Golden Knight
Wizard The Log
Wizard The Log
Valkyrie Wizard Witch The Log Golden Knight
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch Royal Ghost Golden Knight
Wizard Witch The Log Golden Knight
The Log Golden Knight
Wizard Witch
Wizard Witch
Wizard The Log
Wizard The Log
Skeleton Army Witch
Wizard Witch
The Log
Valkyrie Wizard
The Log Wizard
Witch The Log Golden Knight
Witch
Witch The Log Royal Ghost Golden Knight
Wizard

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