My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Giant Skeleton Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Giant Skeleton Sparky
Giant Snowball
Goblin Barrel
Zap
Inferno Tower Goblin Barrel Dark Prince Sparky
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Dark Prince Giant Skeleton Sparky
The Log
Goblin Barrel Dark Prince Giant Skeleton Sparky
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Goblin Barrel Dark Prince Giant Skeleton Sparky
Fireball
Inferno Tower Goblin Barrel Sparky
Poison
Inferno Tower Sparky
Lightning
Valkyrie Inferno Tower Dark Prince Sparky
Rocket
Valkyrie Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Dark Prince Giant Skeleton Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Valkyrie Dark Prince Inferno Tower Giant Skeleton Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Barrel Valkyrie Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Dark Prince Giant Skeleton Sparky
Inferno Tower
Rage
Sparky Dark Prince Giant Skeleton
Goblin Barrel
Valkyrie Dark Prince Giant Skeleton Golem Sparky
Dark Prince
Goblin Barrel Valkyrie Rage Golem Sparky
Giant Skeleton
Valkyrie Rage Goblin Barrel Sparky
Golem
Goblin Barrel Dark Prince Sparky
Sparky
Rage Valkyrie Goblin Barrel Dark Prince Giant Skeleton Golem

Defense Synergies 0 3

Valkyrie
Inferno Tower Sparky
Inferno Tower
Valkyrie Dark Prince
Rage
Goblin Barrel
Dark Prince
Inferno Tower
Giant Skeleton
Golem
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Sparky
Inferno Tower Sparky Valkyrie Dark Prince
Inferno Tower Sparky Valkyrie Dark Prince Giant Skeleton
Inferno Tower Sparky Valkyrie Dark Prince
Valkyrie Dark Prince Giant Skeleton Sparky
Valkyrie Dark Prince
Inferno Tower
Valkyrie Inferno Tower Giant Skeleton Sparky
Inferno Tower Sparky
Valkyrie Inferno Tower Dark Prince Giant Skeleton Sparky
Valkyrie Dark Prince Giant Skeleton
Inferno Tower
Inferno Tower Sparky Valkyrie Dark Prince Giant Skeleton
Valkyrie Sparky Dark Prince
Inferno Tower Sparky
Inferno Tower Sparky
Sparky Valkyrie Inferno Tower Dark Prince
Valkyrie Dark Prince
Valkyrie Dark Prince Giant Skeleton
Sparky Inferno Tower
Valkyrie Dark Prince Giant Skeleton Sparky
Inferno Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Dark Prince Giant Skeleton Sparky
Valkyrie
Giant Skeleton Valkyrie Inferno Tower Dark Prince Sparky
Valkyrie Dark Prince Giant Skeleton Inferno Tower Sparky
Inferno Tower Giant Skeleton Valkyrie Dark Prince Sparky
Dark Prince Sparky Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie Dark Prince Sparky
Giant Skeleton Valkyrie Inferno Tower Dark Prince Sparky
Inferno Tower Sparky
Valkyrie Inferno Tower Dark Prince Giant Skeleton Sparky
Valkyrie Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Valkyrie Inferno Tower Sparky
Valkyrie Sparky
Inferno Tower Sparky Valkyrie Dark Prince Giant Skeleton
Valkyrie Inferno Tower Dark Prince Giant Skeleton Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton Sparky
Giant Skeleton Sparky
Valkyrie Dark Prince Giant Skeleton Sparky
Valkyrie Dark Prince Sparky
Sparky
Sparky
Valkyrie Dark Prince Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Dark Prince Sparky
Valkyrie
Giant Skeleton Sparky
Sparky
Valkyrie Dark Prince Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Dark Prince
Valkyrie Dark Prince Sparky
Giant Skeleton Sparky
Dark Prince Sparky
Giant Skeleton Sparky
Dark Prince Giant Skeleton Sparky
Sparky
Sparky

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