My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Inferno Dragon Magic Archer
Fireball
Wizard Electro Wizard Inferno Dragon Magic Archer
Poison
Wizard Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Inferno Dragon Magic Archer
Rocket
Valkyrie Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Mini P.E.K.K.A Valkyrie Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Mirror Electro Wizard Magic Archer Mega Knight
Valkyrie
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Mirror
Mini P.E.K.K.A Magic Archer
Electro Wizard
Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Mirror Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Wizard Electro Wizard Magic Archer

Defense Synergies 1 19

Mini P.E.K.K.A
Electro Wizard Valkyrie Wizard Mirror Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard Mirror Electro Wizard Magic Archer
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Mirror
Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Mirror Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Mirror Electro Wizard Mega Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Mirror Electro Wizard Mega Knight
Mega Knight
Wizard Mirror Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Valkyrie Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Wizard Magic Archer
Valkyrie Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Wizard Magic Archer Mega Knight
Inferno Dragon Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Electro Wizard Magic Archer
Valkyrie Wizard Electro Wizard Inferno Dragon Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard
Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Valkyrie Magic Archer Mega Knight
Electro Wizard Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer
Valkyrie Mega Knight Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Electro Wizard Magic Archer
Magic Archer
Valkyrie
Wizard Valkyrie Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer Mega Knight
Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Valkyrie Wizard Magic Archer Mega Knight
Inferno Dragon
Wizard Electro Wizard Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Wizard Magic Archer
Electro Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight

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