My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
RIP
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs Guards
Giant Snowball
Battle Ram Hog Rider Royal Hogs Guards
Zap
Battle Ram Royal Hogs Guards
Barbarian Barrel
Valkyrie Battle Ram Bomb Tower Royal Hogs Guards
The Log
Battle Ram Hog Rider Royal Hogs Guards
Earthquake
Bomb Tower Hog Rider Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Valkyrie Battle Ram Hog Rider Royal Hogs Guards Bowler
Fireball
Battle Ram Bomb Tower Hog Rider Royal Hogs Bowler
Poison
Bomb Tower Royal Hogs Guards
Lightning
Valkyrie Battle Ram Bomb Tower Bowler
Rocket
Valkyrie Bomb Tower Hog Rider Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Guards Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Valkyrie Battle Ram Bomb Tower Hog Rider Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Valkyrie Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Battle Ram Royal Hogs
Battle Ram
The Log Valkyrie Royal Hogs
Bomb Tower
Hog Rider
Valkyrie The Log Guards Bowler
Royal Hogs
Valkyrie Battle Ram Guards Bowler The Log
Guards
Hog Rider Royal Hogs The Log
Bowler
Hog Rider Royal Hogs The Log
The Log
Battle Ram Hog Rider Royal Hogs Guards Bowler

Defense Synergies 2 4

Valkyrie
Bomb Tower Bowler The Log
Battle Ram
Bomb Tower
The Log Valkyrie
Hog Rider
Royal Hogs
Guards
The Log
Bowler
The Log Valkyrie
The Log
Bomb Tower Bowler Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie The Log
Bomb Tower Valkyrie The Log
Bomb Tower Bowler Valkyrie
Bomb Tower Valkyrie Guards Bowler
Valkyrie Bomb Tower Bowler The Log
Bowler The Log Valkyrie Bomb Tower Guards
Bomb Tower
Bowler Valkyrie Bomb Tower The Log
Bomb Tower
Guards Valkyrie Bowler
Valkyrie Guards Bomb Tower Bowler The Log
Bomb Tower Bowler Valkyrie Guards The Log
Valkyrie Bomb Tower Bowler Guards The Log
Bomb Tower
Bomb Tower Bowler The Log
Bomb Tower Valkyrie Bowler
Valkyrie Bomb Tower Guards Bowler The Log
Valkyrie Bomb Tower The Log Guards Bowler
Bomb Tower
Valkyrie Bowler Bomb Tower Guards The Log
Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Bowler
Valkyrie Bomb Tower Bowler The Log
Guards Valkyrie Bomb Tower Bowler The Log
Valkyrie Guards Bowler The Log
Valkyrie Guards Bowler
Bomb Tower
Guards Valkyrie Bomb Tower Bowler
Valkyrie Bomb Tower
Valkyrie Bomb Tower The Log
Guards
Valkyrie Bomb Tower Guards Bowler
Valkyrie Guards Bowler The Log
Bowler Valkyrie Bomb Tower Guards
Valkyrie Bomb Tower Bowler
Guards Valkyrie Bomb Tower Bowler The Log
Valkyrie Bowler Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
Bowler The Log
The Log
Valkyrie Guards The Log
Valkyrie Bowler The Log
Bowler The Log
The Log Bowler
The Log
Guards Bowler
Valkyrie Bowler The Log
Bowler The Log
The Log
Bowler The Log
Bowler The Log
Bowler The Log
Valkyrie Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Valkyrie Bowler
The Log Bowler
Bowler The Log
The Log
Guards
Bowler
The Log
Bowler The Log
Guards
The Log
Valkyrie Bowler
The Log Bowler
Guards Bowler The Log
Bowler The Log
Bowler

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