My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Balloon Giant Skeleton Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Ram Rider
Giant Snowball
Baby Dragon Witch Balloon Ram Rider
Zap
Witch Balloon Ram Rider
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton Ice Wizard
The Log
Witch Giant Skeleton Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Baby Dragon Witch Balloon Giant Skeleton Ice Wizard Ram Rider
Fireball
Wizard Baby Dragon Witch Balloon Ice Wizard Ram Rider
Poison
Wizard Witch Balloon Ice Wizard
Lightning
Valkyrie Wizard Baby Dragon Witch Balloon Ice Wizard Ram Rider
Rocket
Valkyrie Wizard Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Valkyrie Baby Dragon Wizard Witch Balloon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Valkyrie Baby Dragon Wizard

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Baby Dragon Witch Giant Skeleton Ram Rider
Wizard
Valkyrie Balloon Giant Skeleton Ram Rider
Baby Dragon
Valkyrie Witch Balloon Giant Skeleton Ice Wizard Ram Rider
Witch
Valkyrie Baby Dragon Giant Skeleton Ram Rider
Balloon
Valkyrie Wizard Baby Dragon Giant Skeleton Ice Wizard
Giant Skeleton
Valkyrie Wizard Baby Dragon Witch Balloon Ice Wizard
Ice Wizard
Baby Dragon Balloon Giant Skeleton Ram Rider
Ram Rider
Valkyrie Wizard Baby Dragon Witch Ice Wizard

Defense Synergies 1 11

Valkyrie
Wizard Baby Dragon Witch Ice Wizard
Wizard
Valkyrie Giant Skeleton Ice Wizard
Baby Dragon
Ice Wizard Valkyrie Witch Giant Skeleton
Witch
Valkyrie Baby Dragon Giant Skeleton Ice Wizard
Balloon
Giant Skeleton
Wizard Baby Dragon Witch Ice Wizard
Ice Wizard
Baby Dragon Valkyrie Wizard Witch Giant Skeleton
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Ram Rider
Valkyrie Witch Ice Wizard Ram Rider
Witch Ram Rider Valkyrie Giant Skeleton Ice Wizard
Witch Valkyrie Ice Wizard Ram Rider
Valkyrie Giant Skeleton
Valkyrie Baby Dragon Ice Wizard
Ram Rider Wizard Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon Giant Skeleton Ram Rider
Witch Ice Wizard
Valkyrie Giant Skeleton Ice Wizard
Valkyrie Witch Ice Wizard Wizard Baby Dragon Giant Skeleton Ram Rider
Wizard Baby Dragon Witch Ice Wizard Ram Rider
Valkyrie Wizard Witch Giant Skeleton Ice Wizard Ram Rider
Valkyrie Wizard Baby Dragon Witch
Ram Rider
Ram Rider
Wizard Valkyrie Witch
Valkyrie Wizard Baby Dragon Witch Ice Wizard Ram Rider
Valkyrie Wizard Baby Dragon Witch Giant Skeleton Ice Wizard Ram Rider
Ram Rider
Valkyrie Wizard Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton
Valkyrie Wizard Baby Dragon
Giant Skeleton Valkyrie Witch Ram Rider
Valkyrie Giant Skeleton Ram Rider
Giant Skeleton Valkyrie Witch Ram Rider
Wizard Baby Dragon Witch Ice Wizard Ram Rider
Valkyrie Witch Giant Skeleton Ice Wizard Ram Rider
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Witch Ram Rider
Wizard Valkyrie Baby Dragon Witch
Witch Valkyrie Baby Dragon Giant Skeleton
Valkyrie Wizard Baby Dragon Witch Giant Skeleton Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Baby Dragon Ice Wizard Ram Rider
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch Ice Wizard Ram Rider
Wizard Baby Dragon Witch
Wizard Baby Dragon Ice Wizard Ram Rider
Wizard Ram Rider
Valkyrie Wizard Ram Rider
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Witch Ice Wizard
Witch
Wizard Baby Dragon Witch Ice Wizard Ram Rider
Wizard Baby Dragon Witch Ram Rider
Baby Dragon
Wizard Baby Dragon Witch Ice Wizard
Wizard Witch
Wizard
Giant Skeleton
Wizard
Witch
Wizard Baby Dragon Witch Ice Wizard Ram Rider
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Giant Skeleton
Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton
Wizard

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