My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Bandit
Fireball
Wizard Skeleton Army Witch Bandit
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Bandit
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Void Bandit Valkyrie Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Void Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Witch Bandit
Wizard
Valkyrie Bandit Mega Knight
Skeleton Army
Void
Witch
Valkyrie Bandit Mega Knight
The Log
Bandit Mega Knight
Bandit
Valkyrie Wizard Witch The Log Mega Knight
Mega Knight
Wizard Witch The Log Bandit

Defense Synergies 0 16

Valkyrie
Wizard Witch The Log Bandit
Wizard
Valkyrie Skeleton Army The Log Bandit Mega Knight
Skeleton Army
Wizard The Log Bandit
Void
Witch
Valkyrie The Log Bandit Mega Knight
The Log
Valkyrie Wizard Skeleton Army Witch Bandit Mega Knight
Bandit
Valkyrie Wizard Skeleton Army Witch The Log Mega Knight
Mega Knight
Wizard Witch The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void The Log
Skeleton Army Valkyrie Witch The Log Bandit Mega Knight
Skeleton Army Witch Mega Knight Valkyrie Void Bandit
Skeleton Army Witch Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Valkyrie Bandit Mega Knight
Wizard Void Witch
Valkyrie Void The Log Bandit Mega Knight
Witch Skeleton Army
Skeleton Army Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Witch Wizard The Log Bandit Mega Knight
Wizard Witch
Skeleton Army Mega Knight Valkyrie Wizard Witch The Log Bandit
Valkyrie Wizard Skeleton Army Mega Knight Witch The Log
Skeleton Army Bandit Mega Knight
Skeleton Army The Log Bandit Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army Witch
Mega Knight Valkyrie Wizard Skeleton Army Witch The Log Bandit
Valkyrie Wizard Witch The Log Bandit Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Void Witch Bandit
Void Bandit Valkyrie Wizard The Log Mega Knight
Skeleton Army Bandit Mega Knight Valkyrie Witch The Log
Valkyrie Skeleton Army Mega Knight The Log Bandit
Valkyrie Skeleton Army Witch Bandit Mega Knight
Wizard Witch
Skeleton Army Valkyrie Void Witch Bandit
Mega Knight Valkyrie Skeleton Army
Void Mega Knight Valkyrie Skeleton Army Witch The Log Bandit
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie Void The Log
Skeleton Army Mega Knight Valkyrie Wizard Witch Bandit
Wizard Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Valkyrie The Log
Valkyrie Mega Knight Wizard Witch The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie The Log Bandit
Void The Log Bandit
Void The Log Bandit
Valkyrie Void The Log
Wizard Valkyrie The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
Void The Log Wizard Bandit
Void
Void Valkyrie Wizard The Log Bandit
Void Wizard
Void The Log Bandit
Void Bandit
The Log
Wizard Witch The Log Bandit
Wizard The Log Bandit Mega Knight
Void Wizard The Log Bandit Mega Knight
Valkyrie Wizard Witch The Log Mega Knight
Void The Log Mega Knight
Wizard Void
Void The Log
Void The Log
The Log Valkyrie Wizard Witch Mega Knight
Witch
Void The Log Wizard Witch Bandit
Void Wizard Witch The Log Bandit Mega Knight
Void The Log Bandit
Wizard Witch
Wizard Void Witch
Void
Void Wizard The Log Bandit Mega Knight
Void
Mega Knight
Wizard The Log
Skeleton Army Void Witch Bandit
Wizard Witch
The Log
Void Valkyrie Wizard Mega Knight
The Log Wizard
Void
Mega Knight
Witch The Log
Void Witch
Void Witch The Log Bandit Mega Knight

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