My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Cannon Cart Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Guards Clone Cannon Cart Mighty Miner
Giant Snowball
Wall Breakers Goblin Curse Guards Clone Mighty Miner
Zap
Wall Breakers Goblin Curse Guards Clone Cannon Cart Mighty Miner
Barbarian Barrel
Wall Breakers Goblin Curse Guards Clone Cannon Cart
The Log
Wall Breakers Goblin Curse Guards Clone Cannon Cart
Earthquake
Guards Clone
Arrows
Wall Breakers Goblin Curse Guards Clone
Royal Delivery
Wall Breakers Guards Clone Cannon Cart
Fireball
Wall Breakers Clone Cannon Cart Mighty Miner
Poison
Goblin Curse Guards Clone
Lightning
Cannon Cart Mighty Miner
Rocket
Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Clone Tornado Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Guards Clone Tornado Void Mighty Miner Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Goblin Curse Guards Clone

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wall Breakers
Goblin Curse
Guards
Clone
Clone
Guards Cannon Cart
Tornado
Cannon Cart
Void
Cannon Cart
Clone Tornado
Mighty Miner

Defense Synergies 0 2

Wall Breakers
Goblin Curse
Guards
Cannon Cart
Clone
Tornado
Cannon Cart
Void
Cannon Cart
Guards Tornado
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Void
Goblin Curse Cannon Cart
Tornado Goblin Curse Void Cannon Cart
Goblin Curse Guards Cannon Cart
Tornado
Tornado Guards Cannon Cart
Tornado Goblin Curse Void
Void Cannon Cart
Mighty Miner Goblin Curse Tornado
Guards Tornado Cannon Cart
Goblin Curse Guards Tornado Cannon Cart
Goblin Curse Tornado
Goblin Curse Guards Cannon Cart
Goblin Curse Guards Tornado Cannon Cart
Goblin Curse Cannon Cart
Tornado Goblin Curse
Tornado Cannon Cart
Guards Tornado Cannon Cart
Tornado Goblin Curse Guards Cannon Cart
Goblin Curse Tornado Cannon Cart
Goblin Curse Guards Cannon Cart
Guards Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Cannon Cart
Void Cannon Cart
Guards Cannon Cart
Guards Tornado Cannon Cart
Goblin Curse Guards Cannon Cart Mighty Miner
Goblin Curse Tornado
Guards Void Cannon Cart
Mighty Miner Goblin Curse Cannon Cart
Void Tornado Cannon Cart
Goblin Curse Guards
Guards Cannon Cart
Guards Tornado Void
Cannon Cart Goblin Curse Guards
Goblin Curse Cannon Cart
Guards Tornado Cannon Cart Mighty Miner
Goblin Curse Cannon Cart Mighty Miner
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Goblin Curse Tornado
Void Cannon Cart
Cannon Cart Guards Void
Goblin Curse
Goblin Curse Tornado
Tornado
Goblin Curse Tornado
Void Tornado
Guards Tornado Void
Void Tornado Cannon Cart
Void Goblin Curse Tornado
Void Cannon Cart
Void Cannon Cart
Cannon Cart
Cannon Cart
Cannon Cart
Tornado
Void
Goblin Curse Tornado Void
Void
Tornado Void
Void Tornado
Void Cannon Cart
Goblin Curse Tornado
Void Tornado
Void Tornado
Void Goblin Curse Tornado
Goblin Curse Tornado Void
Guards Void
Void
Void
Void
Mighty Miner
Goblin Curse
Guards Void Cannon Cart
Goblin Curse Tornado
Void Cannon Cart
Void Tornado
Cannon Cart
Guards Tornado
Tornado Void
Void Tornado Cannon Cart
Cannon Cart
Void
Void

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