My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Miner Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Graveyard
Giant Snowball
Baby Dragon Miner Graveyard
Zap
Graveyard
Barbarian Barrel
Wizard Royal Ghost Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Wizard Baby Dragon Miner Royal Ghost Electro Wizard Graveyard
Fireball
Wizard Baby Dragon Electro Wizard
Poison
Wizard Electro Wizard Graveyard
Lightning
Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Electro Giant The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Electro Giant Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Royal Ghost Baby Dragon Electro Wizard Wizard Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Royal Ghost Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Miner Royal Ghost
Baby Dragon
Graveyard Electro Giant Miner Electro Wizard
Electro Giant
Baby Dragon
The Log
Miner Graveyard
Miner
Wizard Baby Dragon The Log Royal Ghost Electro Wizard Graveyard
Royal Ghost
Wizard Miner Electro Wizard
Electro Wizard
Graveyard Baby Dragon Miner Royal Ghost
Graveyard
Baby Dragon Electro Wizard The Log Miner

Defense Synergies 0 8

Wizard
The Log Royal Ghost Electro Wizard
Baby Dragon
The Log
Electro Giant
The Log
Wizard Baby Dragon Miner Royal Ghost Electro Wizard
Miner
The Log
Royal Ghost
Wizard The Log Electro Wizard
Electro Wizard
Wizard The Log Royal Ghost
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log Electro Wizard
The Log Electro Wizard
Electro Wizard
Electro Wizard
The Log
The Log Baby Dragon Royal Ghost Electro Wizard
Electro Wizard Wizard Baby Dragon
Baby Dragon Electro Giant The Log Electro Wizard
Miner Royal Ghost Electro Wizard
Electro Wizard Wizard Baby Dragon Electro Giant The Log Royal Ghost
Wizard Baby Dragon Electro Wizard
Wizard The Log Electro Wizard
Wizard Baby Dragon The Log Royal Ghost Electro Wizard
Electro Wizard
Electro Giant The Log Electro Wizard
Wizard Electro Wizard
Wizard Baby Dragon The Log Royal Ghost Electro Wizard
Wizard Baby Dragon The Log Royal Ghost Electro Wizard
Electro Wizard
Wizard Royal Ghost Baby Dragon Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Royal Ghost Electro Wizard
Electro Wizard Wizard Baby Dragon The Log Miner Royal Ghost
The Log Electro Wizard
The Log Electro Wizard
Wizard Electro Giant Baby Dragon Electro Wizard
Electro Wizard
Electro Wizard Baby Dragon The Log
Electro Giant The Log Electro Wizard
Wizard
Wizard Baby Dragon Electro Giant
Electro Giant Electro Wizard Baby Dragon The Log
Wizard Baby Dragon Electro Giant The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Royal Ghost
Baby Dragon The Log Miner Royal Ghost Electro Wizard
Baby Dragon The Log Miner
The Log
Wizard Baby Dragon The Log
Wizard Electro Giant Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Electro Wizard
Miner Wizard The Log Electro Wizard
Wizard Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Electro Wizard
Wizard Baby Dragon Electro Giant The Log Miner
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
Electro Giant The Log Wizard Baby Dragon
The Log Miner Wizard Baby Dragon Royal Ghost Electro Wizard
Wizard Baby Dragon The Log Miner
Miner Baby Dragon The Log
Wizard Baby Dragon Electro Giant Electro Wizard
Electro Wizard Wizard Electro Giant
Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard
Wizard Baby Dragon Electro Wizard
The Log
Miner Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Electro Giant
Electro Giant Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon Electro Giant The Log Miner Royal Ghost Electro Wizard
Wizard

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