My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Prince Princess Bandit Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Inferno Dragon Sparky
Giant Snowball
Princess Inferno Dragon
Zap
Prince Princess Bandit Inferno Dragon Sparky
Barbarian Barrel
Wizard Hunter Princess Bandit Electro Wizard Sparky
The Log
Hunter Prince Princess Bandit Sparky
Earthquake
Arrows
Princess
Royal Delivery
Wizard Hunter Prince Princess Bandit Electro Wizard Inferno Dragon Sparky
Fireball
Wizard Hunter Princess Bandit Electro Wizard Inferno Dragon Sparky
Poison
Wizard Hunter Princess Electro Wizard Sparky
Lightning
Wizard Hunter Prince Bandit Electro Wizard Inferno Dragon Sparky
Rocket
Wizard Hunter Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Bandit Hunter Electro Wizard Inferno Dragon Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Bandit Hunter Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Bandit Sparky
Hunter
Prince Bandit Sparky
Prince
Wizard Hunter Princess Electro Wizard
Princess
Prince Sparky
Bandit
Wizard Hunter Electro Wizard
Electro Wizard
Prince Bandit Sparky
Inferno Dragon
Sparky
Wizard Hunter Princess Electro Wizard

Defense Synergies 0 10

Wizard
Prince Bandit Electro Wizard
Hunter
Prince Bandit Electro Wizard
Prince
Wizard Hunter Electro Wizard
Princess
Bandit
Bandit
Wizard Hunter Princess Electro Wizard
Electro Wizard
Wizard Hunter Prince Bandit Inferno Dragon
Inferno Dragon
Electro Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Hunter Inferno Dragon Sparky Prince Bandit Electro Wizard
Hunter Prince Sparky Bandit Electro Wizard Inferno Dragon
Hunter Prince Inferno Dragon Sparky Bandit Electro Wizard
Prince Princess Sparky
Hunter Bandit Electro Wizard
Hunter Electro Wizard Inferno Dragon Wizard Princess
Bandit Electro Wizard Sparky
Hunter Inferno Dragon Sparky Prince Princess
Hunter Prince Bandit Electro Wizard Sparky
Electro Wizard Wizard Hunter Princess Bandit
Hunter Inferno Dragon Wizard Princess Electro Wizard
Hunter Prince Sparky Wizard Bandit Electro Wizard
Wizard Sparky Hunter Prince Princess Electro Wizard
Inferno Dragon Sparky Hunter Prince Bandit Electro Wizard
Hunter Prince Bandit Electro Wizard Inferno Dragon Sparky
Wizard Sparky Hunter Prince Electro Wizard
Wizard Hunter Prince Bandit Electro Wizard
Wizard Hunter Princess Bandit Electro Wizard Inferno Dragon
Sparky Hunter Prince Electro Wizard Inferno Dragon
Wizard Hunter Prince Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit Electro Wizard Sparky
Bandit Electro Wizard Wizard Hunter Prince Inferno Dragon
Bandit Hunter Prince Electro Wizard Sparky
Hunter Prince Bandit Electro Wizard Sparky
Hunter Prince Bandit Inferno Dragon Sparky
Wizard Hunter Princess Electro Wizard
Prince Sparky Hunter Bandit Electro Wizard
Hunter Prince Inferno Dragon Sparky
Electro Wizard Prince Bandit Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Hunter Prince Sparky
Prince Electro Wizard
Prince Wizard Hunter Bandit Sparky
Wizard Princess Sparky
Electro Wizard Sparky Hunter Prince Inferno Dragon
Wizard Hunter Princess Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit Sparky
Princess Bandit Electro Wizard
Bandit Sparky
Prince Sparky
Wizard Sparky
Wizard Hunter Princess
Wizard Princess Sparky
Wizard Hunter Princess
Wizard Bandit
Prince Electro Wizard Sparky
Wizard Prince Princess Bandit Electro Wizard Sparky
Wizard Princess
Hunter Princess Bandit Sparky
Princess Bandit
Princess Prince Sparky
Wizard Hunter Princess Bandit Sparky
Wizard Princess Bandit Sparky
Sparky
Sparky
Wizard Hunter Prince Princess Bandit Electro Wizard Sparky
Wizard Princess
Prince Sparky
Wizard Princess
Prince Sparky
Wizard Hunter Princess Sparky
Inferno Dragon
Wizard Hunter Princess Bandit Electro Wizard Sparky
Wizard Prince Princess Bandit Sparky
Bandit Sparky
Wizard Hunter Princess Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard Hunter Bandit Sparky
Princess Electro Wizard Sparky
Prince Sparky
Wizard Princess Sparky
Electro Wizard Prince Princess Bandit
Wizard Hunter Princess Electro Wizard
Wizard Hunter Prince Princess Electro Wizard Sparky
Wizard Princess
Sparky
Prince Sparky
Princess Electro Wizard Sparky
Princess Electro Wizard
Prince Princess Bandit Electro Wizard Sparky
Prince Inferno Dragon Sparky
Wizard Sparky

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