My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner P.E.K.K.A Ice Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Wizard Witch Executioner Ice Wizard Magic Archer Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Executioner P.E.K.K.A Ice Wizard Magic Archer Lumberjack
Fireball
Wizard Witch Executioner Ice Wizard Magic Archer Lumberjack
Poison
Wizard Witch Executioner Ice Wizard Magic Archer
Lightning
Wizard Witch Executioner Ice Wizard Magic Archer Lumberjack
Rocket
Wizard Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Wizard Magic Archer Lumberjack Wizard Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Ice Wizard Magic Archer Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Lumberjack
Mirror
Magic Archer Lumberjack
Witch
P.E.K.K.A Lumberjack
Executioner
P.E.K.K.A
P.E.K.K.A
Magic Archer Wizard Witch Executioner Ice Wizard Lumberjack
Ice Wizard
P.E.K.K.A Lumberjack
Magic Archer
P.E.K.K.A Mirror Lumberjack
Lumberjack
Wizard Mirror Witch P.E.K.K.A Ice Wizard Magic Archer

Defense Synergies 0 13

Wizard
P.E.K.K.A Ice Wizard Lumberjack
Mirror
Executioner Ice Wizard Magic Archer Lumberjack
Witch
Ice Wizard Lumberjack
Executioner
Mirror Lumberjack
P.E.K.K.A
Wizard Ice Wizard
Ice Wizard
Wizard Mirror Witch P.E.K.K.A Lumberjack
Magic Archer
Mirror Lumberjack
Lumberjack
Wizard Mirror Witch Executioner Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Magic Archer
P.E.K.K.A Lumberjack Witch Executioner Ice Wizard
Witch P.E.K.K.A Lumberjack Executioner Ice Wizard
Witch P.E.K.K.A Lumberjack Ice Wizard
P.E.K.K.A Lumberjack
Executioner Ice Wizard Magic Archer Lumberjack
Wizard Witch Executioner Ice Wizard Magic Archer
P.E.K.K.A Magic Archer
Witch P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard Lumberjack
Witch Executioner Ice Wizard Wizard Magic Archer Lumberjack
Executioner Wizard Witch Ice Wizard Magic Archer
P.E.K.K.A Lumberjack Wizard Witch Ice Wizard
Wizard Executioner Witch P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Wizard Witch Executioner P.E.K.K.A Lumberjack
Wizard Witch Executioner Ice Wizard Magic Archer Lumberjack
Wizard Witch Executioner Ice Wizard Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Wizard Witch Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A
Wizard Executioner Magic Archer Lumberjack
P.E.K.K.A Lumberjack Witch
P.E.K.K.A Lumberjack
P.E.K.K.A Witch Executioner Lumberjack
Wizard Executioner Witch Ice Wizard Magic Archer
P.E.K.K.A Witch Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A
P.E.K.K.A Wizard Witch Executioner Lumberjack
Wizard Witch Executioner Magic Archer
Witch Executioner P.E.K.K.A Magic Archer Lumberjack
Executioner Wizard Witch P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Executioner Ice Wizard Magic Archer
Magic Archer
Wizard Executioner Magic Archer
Wizard Executioner Witch Ice Wizard Magic Archer
Wizard Witch Executioner Magic Archer
Wizard Executioner Ice Wizard Magic Archer
Wizard
Lumberjack
Wizard Magic Archer
Wizard Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Magic Archer
Wizard Witch Executioner Magic Archer
Magic Archer Wizard Executioner
Wizard Executioner Magic Archer
Wizard Witch Magic Archer
Magic Archer
Wizard
Wizard Witch Executioner Ice Wizard Magic Archer
Witch
Wizard Witch Executioner Ice Wizard Magic Archer
Wizard Witch Magic Archer
Magic Archer
Wizard Witch Executioner Ice Wizard Magic Archer
Wizard Witch
Wizard Magic Archer
Magic Archer
P.E.K.K.A
Wizard Magic Archer
Witch Magic Archer
Wizard Witch Executioner Ice Wizard Magic Archer
Wizard Executioner Magic Archer Lumberjack
Wizard Executioner Magic Archer
Executioner P.E.K.K.A
Witch Magic Archer
Witch Executioner Magic Archer
Witch Executioner Magic Archer

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