My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon Prince Ram Rider
Giant Snowball
Royal Hogs Witch Balloon Ram Rider
Zap
Royal Hogs Witch Balloon Prince Ram Rider
Barbarian Barrel
Wizard Royal Hogs Witch
The Log
Royal Hogs Witch Prince Ram Rider
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Wizard Royal Hogs Witch Balloon Prince Ram Rider
Fireball
Wizard Royal Hogs Witch Balloon Ram Rider
Poison
Wizard Royal Hogs Witch Balloon
Lightning
Wizard Witch Balloon Prince Ram Rider
Rocket
Wizard Royal Hogs Witch Balloon Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Wizard Royal Hogs Witch Balloon Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Freeze Wizard Royal Hogs Witch

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Royal Hogs Balloon Prince Ram Rider Mega Knight
Royal Hogs
Wizard Mega Knight
Freeze
Balloon
Witch
Prince Ram Rider Mega Knight
Balloon
Freeze Wizard Mega Knight
Prince
Mega Knight Wizard Witch Ram Rider
Ram Rider
Wizard Witch Prince Mega Knight
Mega Knight
Prince Wizard Royal Hogs Witch Balloon Ram Rider

Defense Synergies 0 6

Wizard
Freeze Prince Mega Knight
Royal Hogs
Freeze
Wizard Mega Knight
Witch
Prince Mega Knight
Balloon
Prince
Wizard Witch
Ram Rider
Mega Knight
Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Witch Prince Ram Rider Mega Knight
Witch Prince Ram Rider Mega Knight Freeze
Witch Prince Ram Rider Mega Knight
Prince Mega Knight
Freeze Mega Knight
Ram Rider Wizard Freeze Witch
Ram Rider Mega Knight
Witch Prince
Prince Mega Knight
Witch Wizard Freeze Ram Rider Mega Knight
Wizard Witch Ram Rider
Prince Mega Knight Wizard Freeze Witch Ram Rider
Wizard Mega Knight Freeze Witch Prince
Prince Ram Rider Mega Knight
Freeze Prince Ram Rider Mega Knight
Wizard Mega Knight Witch Prince
Mega Knight Wizard Witch Prince Ram Rider
Wizard Freeze Witch Ram Rider Mega Knight
Prince Ram Rider
Wizard Mega Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince
Wizard Prince Mega Knight
Mega Knight Witch Prince Ram Rider
Prince Mega Knight Ram Rider
Witch Prince Ram Rider Mega Knight
Wizard Freeze Witch Ram Rider
Prince Witch Ram Rider
Mega Knight Prince
Freeze Mega Knight Witch Prince
Witch
Mega Knight Witch Prince
Mega Knight Prince
Prince Mega Knight Wizard Witch Ram Rider
Wizard Witch Mega Knight
Witch Freeze Prince
Mega Knight Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ram Rider
Freeze Prince
Wizard Mega Knight
Wizard Freeze Witch Ram Rider
Wizard Witch
Wizard Freeze Ram Rider
Wizard Ram Rider
Prince
Wizard Prince Ram Rider
Wizard
Freeze
Prince
Wizard Witch
Wizard Mega Knight
Freeze
Wizard Prince Mega Knight
Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Freeze Wizard Witch Mega Knight
Witch
Wizard Witch Ram Rider
Wizard Witch Prince Ram Rider Mega Knight
Wizard Witch
Wizard Freeze Witch
Wizard Mega Knight
Freeze
Prince Mega Knight
Wizard
Freeze Witch Prince
Wizard Witch Ram Rider
Freeze
Wizard Prince Mega Knight
Wizard
Prince Mega Knight
Freeze Witch
Witch
Freeze Witch Prince Mega Knight
Prince
Wizard Mega Knight

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