My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Wizard Bowler Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Goblin Demolisher
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Demolisher Wizard Bowler
Fireball
Firecracker Wizard Bowler
Poison
Firecracker Wizard
Lightning
Wizard Bowler Monk
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Wizard Tornado Freeze Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Tornado Freeze Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Goblin Demolisher Freeze Wizard Bowler Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Goblin Demolisher Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Bowler Mega Knight Monk
Goblin Demolisher
Tornado
Wizard
Tornado Mega Knight
Tornado
Wizard Firecracker Goblin Demolisher Freeze Bowler Mega Knight
Freeze
Tornado
Bowler
Firecracker Tornado
Mega Knight
Firecracker Wizard Tornado
Monk
Firecracker

Defense Synergies 2 7

Firecracker
Tornado Mega Knight
Goblin Demolisher
Bowler
Wizard
Tornado Freeze Mega Knight
Tornado
Wizard Bowler Firecracker Mega Knight
Freeze
Wizard Mega Knight
Bowler
Tornado Goblin Demolisher
Mega Knight
Firecracker Wizard Tornado Freeze
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Goblin Demolisher Wizard
Firecracker Mega Knight Monk
Tornado Bowler Mega Knight Freeze
Firecracker Bowler Mega Knight Monk
Firecracker Goblin Demolisher Tornado Bowler Mega Knight Monk
Tornado Freeze Bowler Firecracker Goblin Demolisher Mega Knight
Tornado Firecracker Wizard Freeze
Bowler Mega Knight Monk
Tornado
Tornado Firecracker Bowler Mega Knight
Firecracker Goblin Demolisher Wizard Tornado Freeze Bowler Mega Knight
Firecracker Wizard Tornado
Bowler Mega Knight Wizard Freeze
Wizard Bowler Mega Knight Firecracker Goblin Demolisher Tornado Freeze
Mega Knight
Tornado Monk Freeze Bowler Mega Knight
Wizard Mega Knight Firecracker Tornado Bowler
Mega Knight Firecracker Goblin Demolisher Wizard Tornado Bowler
Wizard Tornado Freeze Firecracker Goblin Demolisher Bowler Mega Knight
Tornado
Goblin Demolisher Wizard Bowler Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler
Firecracker Wizard Bowler Mega Knight Monk
Mega Knight Bowler
Bowler Mega Knight Tornado Monk
Bowler Mega Knight
Firecracker Wizard Goblin Demolisher Tornado Freeze Monk
Bowler
Mega Knight
Freeze Mega Knight Firecracker Tornado Monk
Mega Knight Bowler
Mega Knight Monk Tornado Bowler
Bowler Mega Knight Wizard
Wizard Firecracker Goblin Demolisher Bowler Mega Knight
Firecracker Tornado Freeze Bowler Monk
Bowler Mega Knight Firecracker Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Monk
Firecracker Monk Tornado Bowler
Firecracker Freeze
Wizard Firecracker Goblin Demolisher Bowler Mega Knight
Firecracker Wizard Tornado Freeze Monk
Firecracker Goblin Demolisher Wizard Tornado Bowler
Firecracker Goblin Demolisher Wizard Tornado Freeze Bowler
Monk Firecracker Wizard Tornado
Tornado Bowler
Firecracker Monk Wizard Tornado Bowler
Monk Firecracker Wizard Tornado
Firecracker Bowler
Firecracker Freeze Monk
Firecracker
Firecracker Goblin Demolisher Wizard Bowler
Firecracker Goblin Demolisher Wizard Bowler Mega Knight
Monk Tornado Freeze
Firecracker Goblin Demolisher Wizard Bowler Mega Knight Monk
Firecracker Goblin Demolisher Wizard Tornado Bowler Mega Knight Monk
Bowler Mega Knight Monk
Wizard Tornado
Tornado Bowler Monk
Monk
Firecracker Goblin Demolisher Tornado Freeze Wizard Bowler Mega Knight
Firecracker Wizard Tornado Bowler Monk
Wizard Tornado Bowler Mega Knight Monk
Firecracker Tornado
Firecracker Wizard Tornado
Firecracker Wizard Freeze
Bowler
Wizard Mega Knight
Firecracker Freeze Monk
Mega Knight
Firecracker Wizard Bowler Monk
Freeze
Firecracker Wizard Tornado Monk
Freeze
Firecracker Wizard Bowler Mega Knight
Firecracker Wizard Bowler
Monk Tornado
Firecracker Mega Knight
Firecracker Tornado Freeze Bowler
Firecracker Tornado
Firecracker Tornado Freeze Bowler Mega Knight Monk
Firecracker Wizard Bowler Mega Knight Monk

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