My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Archers Goblin Gang Battle Ram
Zap
Archers Goblin Gang Battle Ram
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Battle Ram
The Log
Archers Goblin Gang Elite Barbarians Battle Ram
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Battle Ram P.E.K.K.A
Fireball
Archers Goblin Gang Elite Barbarians Battle Ram
Poison
Archers Goblin Gang
Lightning
Elite Barbarians Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Arrows Goblin Gang Battle Ram Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Arrows

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Battle Ram P.E.K.K.A Archers
Archers
Zap Arrows Elite Barbarians Battle Ram P.E.K.K.A
Arrows
Zap Elite Barbarians P.E.K.K.A Archers Battle Ram
Goblin Gang
Battle Ram P.E.K.K.A
Elite Barbarians
Zap Arrows Rage Archers Battle Ram
Battle Ram
Zap Archers Arrows Goblin Gang Elite Barbarians P.E.K.K.A
Rage
Elite Barbarians
P.E.K.K.A
Zap Arrows Archers Goblin Gang Battle Ram

Defense Synergies 0 9

Zap
Archers Arrows Goblin Gang Elite Barbarians P.E.K.K.A
Archers
Zap Goblin Gang P.E.K.K.A
Arrows
Zap P.E.K.K.A
Goblin Gang
Zap Archers P.E.K.K.A
Elite Barbarians
Zap
Battle Ram
Rage
P.E.K.K.A
Zap Archers Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians P.E.K.K.A Zap Goblin Gang
Goblin Gang P.E.K.K.A Archers Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang
Arrows Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Zap Archers
Zap Archers Arrows Goblin Gang
Zap Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers
Archers Goblin Gang Zap Arrows
Arrows Zap Archers Goblin Gang
P.E.K.K.A Zap Goblin Gang Elite Barbarians
Zap Arrows Goblin Gang P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang
Zap Goblin Gang Elite Barbarians P.E.K.K.A
Arrows Goblin Gang Elite Barbarians P.E.K.K.A
Arrows Zap Archers Goblin Gang Elite Barbarians
Zap Arrows Archers
P.E.K.K.A Elite Barbarians
Goblin Gang Archers Arrows Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians P.E.K.K.A
Zap Archers Arrows Goblin Gang Elite Barbarians
Goblin Gang P.E.K.K.A Zap Elite Barbarians
Goblin Gang P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians
Arrows Zap Archers Goblin Gang
Goblin Gang P.E.K.K.A Archers Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang
Archers
Goblin Gang Elite Barbarians Zap Archers P.E.K.K.A
Arrows Zap Archers Elite Barbarians P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows
Zap Archers Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Archers Arrows
Zap
Elite Barbarians
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Archers Goblin Gang
Zap Archers Arrows
Arrows
Goblin Gang
Arrows Zap
Zap Arrows
Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians
Zap
Zap

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