My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Knight Tesla Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Hog Rider Electro Wizard
Fireball
Archers Minions Tesla Hog Rider Electro Wizard
Poison
Archers Minions Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Minions Tesla Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Archers Knight Minions
Archers
Knight Zap Arrows Hog Rider
Arrows
Zap Hog Rider Archers Knight
Knight
Archers Minions Hog Rider Zap Arrows Electro Wizard
Minions
Knight Hog Rider Zap
Tesla
Hog Rider
Zap Arrows Knight Minions Archers Electro Wizard
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 5 13

Zap
Electro Wizard Archers Arrows Knight Minions Tesla
Archers
Knight Zap Minions Tesla Electro Wizard
Arrows
Zap Knight Tesla
Knight
Archers Minions Tesla Electro Wizard Zap Arrows
Minions
Knight Zap Archers Tesla Electro Wizard
Tesla
Knight Zap Archers Arrows Minions Electro Wizard
Hog Rider
Electro Wizard
Zap Knight Archers Minions Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Electro Wizard
Zap Knight Minions Tesla Electro Wizard
Tesla Archers Knight Minions Electro Wizard
Tesla Knight Minions Electro Wizard
Arrows
Arrows Zap Archers Minions Tesla Electro Wizard
Minions Tesla Electro Wizard Zap Archers Arrows
Zap Arrows Tesla Electro Wizard
Tesla Minions
Knight Archers Tesla Electro Wizard
Archers Minions Electro Wizard Zap Arrows Knight Tesla
Arrows Minions Tesla Zap Archers Electro Wizard
Tesla Zap Knight Minions Electro Wizard
Zap Arrows Minions Tesla Electro Wizard
Knight Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Arrows Knight Minions Electro Wizard
Arrows Tesla Zap Archers Knight Minions Electro Wizard
Zap Arrows Archers Knight Minions Tesla Electro Wizard
Tesla Electro Wizard
Archers Arrows Knight Minions Tesla Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Electro Wizard
Electro Wizard Zap Archers Arrows Knight Tesla
Zap Knight Minions Electro Wizard
Zap Knight Tesla Electro Wizard
Knight Tesla
Arrows Zap Archers Minions Tesla Electro Wizard
Archers Knight Minions Tesla Electro Wizard
Knight Tesla
Zap Electro Wizard Knight Minions
Tesla
Knight Minions Tesla
Zap Arrows Electro Wizard
Knight Tesla
Archers Tesla
Tesla Electro Wizard Zap Archers Knight Minions
Arrows Minions Zap Archers Tesla Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Electro Wizard
Arrows
Arrows Knight
Zap Arrows
Arrows Zap Minions
Archers Arrows
Arrows Zap
Arrows Zap
Minions Electro Wizard
Zap Arrows Knight Electro Wizard
Zap Archers Arrows
Knight
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Archers Arrows Electro Wizard
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Archers Arrows Electro Wizard
Zap Electro Wizard Minions
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Archers Minions
Zap Archers Arrows Electro Wizard
Arrows
Knight Electro Wizard
Arrows Zap
Zap Arrows
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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